36. Asynchronous programming in JavaScript
This chapter explains the foundations of asynchronous programming in JavaScript.
36.1. A roadmap for asynchronous programming in JavaScript
This section provides a roadmap for the content on asynchronous programming in JavaScript.
36.1.1. Synchronous functions
Normal functions are synchronous: the caller waits until the callee is finished with its computation. divideSync()
in line (A) is a synchronous function call:
36.1.2. JavaScript executes tasks sequentially in a single process
By default, JavaScript tasks are functions that are executed sequentially in a single process. That looks like this:
This loop is also called the event loop, because events such as clicking a mouse add tasks to the queue.
Due to this style of cooperative multi-tasking, we don’t want a task to block other tasks from being executed while, e.g., it waits for results coming from a server. The next section explores how to handle this case.
36.1.3. Callback-based asynchronous functions
What if divide()
needs a server to compute its result? Then the result should be delivered in a different manner: The caller shouldn’t have to wait (synchronously) until the result is ready, it should be notified (asynchronously) when it is. One way of delivering the result asynchronously is by giving divide()
a callback function that it uses to notify the caller.
This is what happens after an asynchronous function call divideCallback(x, y, callback)
:
divideCallback()
sends a request to a server.- Then the current task is finished (for now) and other tasks can be executed.
- When a response from the server arrives, it is either:
- An error
err
: Then the following task is added to the queue.
- An error
- A result
r
: Then the following task is added to the queue.
36.1.4. Promise-based asynchronous functions
Promises are two things:
- A standard pattern that makes working with callbacks easier.
- The mechanism on which async functions (the topic of the next section) are built.
Invoking a Promise-based function looks as follows.
36.1.5. Async functions
One way of looking at async functions is as better syntax for Promise-based code:
The dividePromise()
we are calling in line A is the same Promise-based function from the previous section. But we now have synchronous-looking syntax for making the call. await
can only be used inside a special kind of function, an async function (note the keyword async
in front of the keyword function
). await
pauses the current async function and returns from it. Once the awaited result is ready, the execution of the function continues where it left off.
36.1.6. Next steps
- In this chapter, we’ll see how synchronous function calls work. We’ll also explore JavaScript’s way of executing code in a single process, via its event loop.
- Asynchronicity via callbacks is also described in this chapter.
- The following chapters cover Promises and async functions.
- This series of chapters on asynchronous programming concludes with a chapter on asynchronous iteration, which is similar to synchronous iteration, but iterated values are delivered asynchronously.
36.2. The call stack
Whenever a function calls another function, we need to remember where to return to, after the latter function is finished. That is typically done via a stack, the call stack: The caller pushes onto it the location to return to, and the callee jumps to that location after it is done.
This is an example where several calls happen:
Initially, before running this piece of code, the call stack is empty. After the function call f(3)
in line 11, the stack has one entry:
Line 12 (location in top-level scope)
After the function callg(x + 1)
in line 9, the stack has two entries:Line 10 (location in
f()
)Line 12 (location in top-level scope)
After the function callh(y + 1)
in line 6, the stack has three entries:Line 7 (location in
g()
)- Line 10 (location in
f()
) - Line 12 (location in top-level scope)
Creating the exception in line 2 is yet another call. That’s why the call stack that is recorded inside the exceptionerror
includes a location insideh()
. Loggingerror
produces the following output (note that stack traces record where calls are made, not return locations):
Error
at h (demos/async-js/stack_trace.js:2:17)
at g (demos/async-js/stack_trace.js:6:3)
at f (demos/async-js/stack_trace.js:9:3)
at <top level> (demos/async-js/stack_trace.js:11:1)
Afterwards, each of the functions terminates and each time the top entry is removed from the stack. After function f
is done, we are back in top-level scope and the call stack is empty. When the code fragment ends then that is like an implicit return
. If we consider the code fragment to be a task that is executed, then returning with an empty call stack ends the task.
36.3. The event loop
By default, JavaScript runs in a single process – in both web browsers and Node.js. The so-called event loop sequentially executes tasks (pieces of code) inside that process. The event loop is depicted in fig. 20.
Two parties access the task queue:
Task sources add tasks to the queue. Some of those sources run concurrently to the JavaScript process. For example, one task source takes care of user interface events: If a user clicks somewhere and that triggers JavaScript code, then that code is added to the task queue.
The event loop runs continuously, inside the JavaScript process. It takes a task out of the queue and executes it. Once the call stack is empty and there is a
return
, the current task is finished. Control goes back to the event loop, which then retrieves the next task from the queue and executes it. Etc.
The following JavaScript code is an approximation of the event loop:
36.4. How to avoid blocking the JavaScript process
36.4.1. The user interface of the browser can be blocked
Many of the user interface mechanisms of browsers also run in the JavaScript process (as tasks). Therefore, long-running JavaScript code can block the user interface. Let’s look at a web page that demonstrates that. There are two ways in which you can try out that page:
- You can run it online.
- You can open the following file inside the repository with the exercises:
demos/async-js/blocking.html
The following HTML is the page’s user interface:
The idea is that you click “Block” and a long-running loop is executed via JavaScript. During that loop, you can’t click the button, because the browser/JavaScript process is blocked.
A simplified version of the JavaScript code looks like this:
document.getElementById('block')
.addEventListener('click', doBlock); // (A)
function doBlock(event) {
// ···
setStatus('Blocking...');
// ···
sleep(5000); // (B)
setStatus('Done');
}
function sleep(milliseconds) {
const start = Date.now();
while ((Date.now() - start) < milliseconds);
}
function setStatus(status) {
document.getElementById('statusMessage')
.textContent = status;
}
These are the key parts of the code:
- Line A: We tell the browser to call
doBlock()
whenever the HTML element is clicked whose ID isblock
. doBlock()
runs a loop for 5000 milliseconds (line B).sleep()
does the actual looping.setStatus()
displays status messages inside the<div>
whose ID isstatusMessage
.
36.4.2. How can we avoid blocking the browser?
There are several ways in which you can prevent a long-running operation from blocking the browser:
The operation can deliver its result asynchronously: Some operations, such as downloads, can be performed concurrently to the JavaScript process. The JavaScript code triggering such an operation registers a callback, which is invoked with the result once the operation is finished. The invocation is handled via the task queue. This style of delivering a result is called asynchronous, because the caller doesn’t wait until the results are ready. Normal function calls deliver their results synchronously.
Perform long computations in separate processes: This can be done via so-called Web Workers. Web Workers are heavyweight processes that run concurrently to the main process. Each one of them has its own runtime environment (global variables etc.). They are completely isolated and must be communicated with via message passing. Consult MDN web docs for more information.
Take breaks during long computations. The next section explains how.
36.4.3. Taking breaks
The following global function executes its parameter callback
after a delay of ms
milliseconds (the type definition is simplified – setTimeout()
has more features):
The function returns a handle (an ID) that can be used to clear (cancel) it, via the following global function:
setTimeout()
is available on both browsers and Node.js. The next section shows it in action.
36.4.4. Run-to-completion semantics
JavaScript makes the following guarantee for tasks:
Each task is always finished (“run to completion”) before the next task is executed.
That means that tasks don’t have to worry about their data being changed while they are working on it (concurrent modification). That simplifies programming in JavaScript.
The following example demonstrates this guarantee:
setTimeout()
puts its parameter into the task queue. The parameter is therefore executed sometime after the current piece of code (task) is completely finished.
The parameter ms
only specifies when the task is put into the queue, it does not specify when exactly the task runs. It may even never run, if there is a task before it in the queue that never terminates. That explains, why the previous code logs 'end'
before 'delayed'
, even though the delay is zero milliseconds.
36.5. Patterns for delivering asynchronous results
These are three popular patterns for delivering results asynchronously in JavaScript:
- Events
- Callbacks
- Promises
The first two patterns are explained next. Promises are explained in the next chapter.
36.5.1. Delivering asynchronous results via events
Events as a pattern work as follows:
- They are used to deliver values asynchronously.
- They do so zero or more times.
- There are three roles in this pattern:
- The event (an object) carries the data to be delivered.
- The event listener is a function that receives events via a parameter.
- The event source sends events and lets you register event listeners.
Multiple variations of this pattern exist in the world of JavaScript. We’ll look at three examples next.
36.5.1.1. Events: IndexedDB
IndexedDB is a database that is built into web browsers. This is an example of using it:
indexedDB
has an unusual way of invoking operations:
Each operation has an associated method for creating request objects. For example, in line A, the operation is “open”, the method is
.open()
and the request object isopenRequest
.The parameters for the operation are provided via the request object, not via parameters of the method. For example, the event listeners (functions) are stored in the properties
.onsuccess
and.onerror
.The invocation of the operation is added to the task queue via the method (in line A). That is, we configure the operation after its invocation has already been added to the queue. Only run-to-completion semantics save us from race conditions here and ensure that the operation runs after the current code fragment is finished.
36.5.1.2. Events: XMLHttpRequest
The XMLHttpRequest
API lets you make downloads from within a web browser. This is how you download the file http://example.com/textfile.txt
:
const xhr = new XMLHttpRequest(); // (A)
xhr.open('GET', 'http://example.com/textfile.txt'); // (B)
xhr.onload = () => { // (C)
if (xhr.status == 200) {
processData(xhr.responseText);
} else {
assert.fail(new Error(xhr.statusText));
}
};
xhr.onerror = () => { // (D)
assert.fail(new Error('Network error'));
};
xhr.send(); // (E)
function processData(str) {
assert.equal(str, 'Content of textfile.txt\n');
}
With this API, you first create a request object (line A), then configure it, then send it (line E). The configuration consists of:
- Specifying which HTTP request method to use (line B):
GET
,POST
,PUT
, etc. - Registering a listener (line C) that is notified if something could be downloaded. Inside the listener, you still need to determine if the download contains what you requested or informs you of an error. Note that some of the result data is delivered via
xhr
. I’m not a fan of this kind of mixing of input and output data. - Registering a listener (line D) that is notified if there was a network error.
36.5.1.3. Events: DOM
We have already seen DOM events in action, in the section on blocking browser UIs. The following code also handles click
events:
We first ask the browser to retrieve the HTML element whose ID is my-link
(line A). Then we add a listener for all click
events (line B). In the listener, we first tell the browser not to perform its default action – going to the target of the link (line C). Then we log to the console if the shift key is currently pressed (line D).
36.5.2. Delivering asynchronous results via callbacks
Callbacks are another pattern for handling asynchronous results. They are only used for one-off results and have the advantage of being less verbose than events.
As an example, consider a function readFile()
that reads a text file and returns its contents asynchronously. This is how you call readFile()
if it uses Node.js-style callbacks:
There is a single callback that handles both success and failure. If the first parameter is not null
then an error happened. Otherwise, the result can be found in the second parameter.
36.6. Asynchronous code: the downsides
In many situations, on either browsers or Node.js, you have no choice: You must use asynchronous code. In this chapter, we have seen several patterns that such code can use. All of them have two disadvantages:
- Asynchronous code is more verbose than synchronous code.
- If you call asynchronous code, your code must become asynchronous, too. That’s because you can’t wait synchronously for an asynchronous result. Asynchronous code has an infectious quality.
The first disadvantage becomes less severe with Promises (covered in the next chapter) and mostly disappears with async functions (covered in the chapter after the next one).
Alas, the infectiousness of async code does not go away. But it is mitigated by the fact that switching between sync and async is easy with async functions.
36.7. Resources
- “Help, I’m stuck in an event-loop” by Philip Roberts (video).
- “Event loops”, section in HTML5 spec.