String vs str
We can now understand the two string types in Rust:
fn main() {
let s1: &str = "World";
println!("s1: {s1}");
let mut s2: String = String::from("Hello ");
println!("s2: {s2}");
s2.push_str(s1);
println!("s2: {s2}");
let s3: &str = &s2[6..];
println!("s3: {s3}");
}
Rust terminology:
&str
an immutable reference to a string slice.String
a mutable string buffer.&str
introduces a string slice, which is an immutable reference to UTF-8 encoded string data stored in a block of memory. String literals (”Hello”
), are stored in the program’s binary.Rust’s
String
type is a wrapper around a vector of bytes. As with aVec<T>
, it is owned.As with many other types
String::from()
creates a string from a string literal;String::new()
creates a new empty string, to which string data can be added using thepush()
andpush_str()
methods.The
format!()
macro is a convenient way to generate an owned string from dynamic values. It accepts the same format specification asprintln!()
.You can borrow
&str
slices fromString
via&
and optionally range selection.For C++ programmers: think of
&str
asconst char*
from C++, but the one that always points to a valid string in memory. RustString
is a rough equivalent ofstd::string
from C++ (main difference: it can only contain UTF-8 encoded bytes and will never use a small-string optimization).