A Simple GUI Library
Let us design a classical GUI library using our new knowledge of traits and trait objects.
We will have a number of widgets in our library:
Window
: has atitle
and contains other widgets.Button
: has alabel
and a callback function which is invoked when the button is pressed.Label
: has alabel
.
The widgets will implement a Widget
trait, see below.
Copy the code below to https://play.rust-lang.org/, fill in the missing draw_into
methods so that you implement the Widget
trait:
// TODO: remove this when you're done with your implementation.
#![allow(unused_imports, unused_variables, dead_code)]
pub trait Widget {
/// Natural width of `self`.
fn width(&self) -> usize;
/// Draw the widget into a buffer.
fn draw_into(&self, buffer: &mut dyn std::fmt::Write);
/// Draw the widget on standard output.
fn draw(&self) {
let mut buffer = String::new();
self.draw_into(&mut buffer);
println!("{buffer}");
}
}
pub struct Label {
label: String,
}
impl Label {
fn new(label: &str) -> Label {
Label {
label: label.to_owned(),
}
}
}
pub struct Button {
label: Label,
callback: Box<dyn FnMut()>,
}
impl Button {
fn new(label: &str, callback: Box<dyn FnMut()>) -> Button {
Button {
label: Label::new(label),
callback,
}
}
}
pub struct Window {
title: String,
widgets: Vec<Box<dyn Widget>>,
}
impl Window {
fn new(title: &str) -> Window {
Window {
title: title.to_owned(),
widgets: Vec::new(),
}
}
fn add_widget(&mut self, widget: Box<dyn Widget>) {
self.widgets.push(widget);
}
}
impl Widget for Label {
fn width(&self) -> usize {
unimplemented!()
}
fn draw_into(&self, buffer: &mut dyn std::fmt::Write) {
unimplemented!()
}
}
impl Widget for Button {
fn width(&self) -> usize {
unimplemented!()
}
fn draw_into(&self, buffer: &mut dyn std::fmt::Write) {
unimplemented!()
}
}
impl Widget for Window {
fn width(&self) -> usize {
unimplemented!()
}
fn draw_into(&self, buffer: &mut dyn std::fmt::Write) {
unimplemented!()
}
}
fn main() {
let mut window = Window::new("Rust GUI Demo 1.23");
window.add_widget(Box::new(Label::new("This is a small text GUI demo.")));
window.add_widget(Box::new(Button::new(
"Click me!",
Box::new(|| println!("You clicked the button!")),
)));
window.draw();
}
The output of the above program can be something simple like this:
======== Rust GUI Demo 1.23 ======== This is a small text GUI demo. | Click me! |
If you want to draw aligned text, you can use the fill/alignment formatting operators. In particular, notice how you can pad with different characters (here a '/'
) and how you can control alignment:
fn main() {
let width = 10;
println!("left aligned: |{:/<width$}|", "foo");
println!("centered: |{:/^width$}|", "foo");
println!("right aligned: |{:/>width$}|", "foo");
}
Using such alignment tricks, you can for example produce output like this:
+--------------------------------+ | Rust GUI Demo 1.23 | +================================+ | This is a small text GUI demo. | | +-----------+ | | | Click me! | | | +-----------+ | +--------------------------------+