7.2 net/http包使用及工作原理
一个web应用从客户端(浏览器)发起请求(request)到服务端(服务器),服务端从HTTP Request中提取请求路径(URL)并找到对应的处理程序(Handler)处理请求,最后返回结果。以下讲解为http服务端实现。
http包的运行机制
服务端的几个概念
Request:用户请求的信息,用来解析用户的请求信息,包括post,get,Cookie,url等信息。
Response:服务器需要反馈给客户端的信息。
Conn:用户的每次请求链接。
Handle:处理请求和生成返回信息的处理逻辑。
Go实现web服务的流程
- 创建Listen Socket,监听指定的端口,等待客户端请求到来。
- Listen Socket接受客户端的请求,得到Client Socket,接下来通过Client Socket与客户端通信。
- 处理客户端请求,首先从Client Socket读取HTTP请求的协议头,如果是POST方法,还可能要读取客户端提交的数据,然后交给相应的handler处理请求,handler处理完,将数据通过Client Socket返回给客户端。
http 执行流程
源码分析(net/http 源码 或本地 src/net/http/server.go)
Go 语言中处理 HTTP 请求主要跟两个东西相关:ServeMux 和 Handler。
ServrMux 本质上是一个 HTTP 请求路由器(或者叫多路复用器,Multiplexor)。它把收到的请求与一组预先定义的 URL 路径列表做对比,然后在匹配到路径的时候调用关联的处理器(Handler)。
处理器(Handler)负责输出HTTP响应的头和正文。任何满足了http.Handler接口的对象都可作为一个处理器。通俗的说,对象只要有个如下签名的ServeHTTP方法即可:
一、注册路由
1、先调用 http.HandleFunc(“/“, sayHelloHandler),方法如下:
func HandleFunc(pattern string, handler func(ResponseWriter, *Request)) {
DefaultServeMux.HandleFunc(pattern, handler)
}
2、使用默认 ServeMux
// HandleFunc registers the handler function for the given pattern.
func (mux *ServeMux) HandleFunc(pattern string, handler func(ResponseWriter, *Request)) {
mux.Handle(pattern, HandlerFunc(handler))
}
3、注册路由策略 DefaultServeMux
// Handle registers the handler for the given pattern.
// If a handler already exists for pattern, Handle panics.
func (mux *ServeMux) Handle(pattern string, handler Handler) {
mux.mu.Lock()//涉及并发,需要枷锁
defer mux.mu.Unlock()
if pattern == "" {
panic("http: invalid pattern")
}
if handler == nil {
panic("http: nil handler")
}
if _, exist := mux.m[pattern]; exist {
panic("http: multiple registrations for " + pattern)
}
if mux.m == nil {
mux.m = make(map[string]muxEntry)
}
//pattern url 匹配正则
mux.m[pattern] = muxEntry{h: handler, pattern: pattern}
if pattern[0] != '/' {
mux.hosts = true
}
}
二、服务监听
1、调用 http.ListenAndServe(“:8080”, nil) 监听 ,方法代码如下:
// ListenAndServe always returns a non-nil error.
func ListenAndServe(addr string, handler Handler) error {
server := &Server{Addr: addr, Handler: handler}
return server.ListenAndServe()
}
创建一个 Server 对象,并调用 Server 的 ListenAndServe()
2、监听tcp端口 , server.ListenAndServe 对应代码:
// ListenAndServe listens on the TCP network address srv.Addr and then
// calls Serve to handle requests on incoming connections.
// Accepted connections are configured to enable TCP keep-alives.
// If srv.Addr is blank, ":http" is used.
// ListenAndServe always returns a non-nil error.
func (srv *Server) ListenAndServe() error {
addr := srv.Addr
if addr == "" {
addr = ":http"
}
ln, err := net.Listen("tcp", addr)
if err != nil {
return err
}
return srv.Serve(tcpKeepAliveListener{ln.(*net.TCPListener)})
}
3、接收请求,srv.Serve()对应代码:
// Serve always returns a non-nil error. After Shutdown or Close, the
// returned error is ErrServerClosed.
func (srv *Server) Serve(l net.Listener) error {
defer l.Close()
if fn := testHookServerServe; fn != nil {
fn(srv, l)
}
var tempDelay time.Duration // how long to sleep on accept failure
if err := srv.setupHTTP2_Serve(); err != nil {
return err
}
srv.trackListener(l, true)
defer srv.trackListener(l, false)
baseCtx := context.Background() // base is always background, per Issue 16220
ctx := context.WithValue(baseCtx, ServerContextKey, srv)
for {
rw, e := l.Accept() //接收请求
if e != nil {
select {
case <-srv.getDoneChan():
return ErrServerClosed
default:
}
if ne, ok := e.(net.Error); ok && ne.Temporary() {
if tempDelay == 0 {
tempDelay = 5 * time.Millisecond
} else {
tempDelay *= 2
}
if max := 1 * time.Second; tempDelay > max {
tempDelay = max
}
srv.logf("http: Accept error: %v; retrying in %v", e, tempDelay)
time.Sleep(tempDelay)
continue
}
return e
}
tempDelay = 0
c := srv.newConn(rw) 创建 *conn
c.setState(c.rwc, StateNew) // before Serve can return
go c.serve(ctx) //新启一个goroutine,将请求数据做为参数传给 conn,由这个新的goroutine 来处理这次请求
}
}
Go为了实现高并发和高性能, 使用了goroutines来处理Conn的读写事件, 这样每个请求都能保持独立,相互不会阻塞,可以高效的响应网络事件。
4、goroutine 处理请求
// Serve a new connection.
func (c *conn) serve(ctx context.Context) {
c.remoteAddr = c.rwc.RemoteAddr().String()
ctx = context.WithValue(ctx, LocalAddrContextKey, c.rwc.LocalAddr())
defer func() {
if err := recover(); err != nil && err != ErrAbortHandler {
const size = 64 << 10
buf := make([]byte, size)
buf = buf[:runtime.Stack(buf, false)]
c.server.logf("http: panic serving %v: %v\n%s", c.remoteAddr, err, buf)
}
if !c.hijacked() {
c.close()
c.setState(c.rwc, StateClosed)
}
}()
if tlsConn, ok := c.rwc.(*tls.Conn); ok {
if d := c.server.ReadTimeout; d != 0 {
c.rwc.SetReadDeadline(time.Now().Add(d))
}
if d := c.server.WriteTimeout; d != 0 {
c.rwc.SetWriteDeadline(time.Now().Add(d))
}
if err := tlsConn.Handshake(); err != nil {
c.server.logf("http: TLS handshake error from %s: %v", c.rwc.RemoteAddr(), err)
return
}
c.tlsState = new(tls.ConnectionState)
*c.tlsState = tlsConn.ConnectionState()
if proto := c.tlsState.NegotiatedProtocol; validNPN(proto) {
if fn := c.server.TLSNextProto[proto]; fn != nil {
h := initNPNRequest{tlsConn, serverHandler{c.server}}
fn(c.server, tlsConn, h)
}
return
}
}
// HTTP/1.x from here on.
ctx, cancelCtx := context.WithCancel(ctx)
c.cancelCtx = cancelCtx
defer cancelCtx()
c.r = &connReader{conn: c}
c.bufr = newBufioReader(c.r)
c.bufw = newBufioWriterSize(checkConnErrorWriter{c}, 4<<10)
for {
w, err := c.readRequest(ctx)
if c.r.remain != c.server.initialReadLimitSize() {
// If we read any bytes off the wire, we're active.
c.setState(c.rwc, StateActive)
}
if err != nil {
const errorHeaders = "\r\nContent-Type: text/plain; charset=utf-8\r\nConnection: close\r\n\r\n"
if err == errTooLarge {
// Their HTTP client may or may not be
// able to read this if we're
// responding to them and hanging up
// while they're still writing their
// request. Undefined behavior.
const publicErr = "431 Request Header Fields Too Large"
fmt.Fprintf(c.rwc, "HTTP/1.1 "+publicErr+errorHeaders+publicErr)
c.closeWriteAndWait()
return
}
if isCommonNetReadError(err) {
return // don't reply
}
publicErr := "400 Bad Request"
if v, ok := err.(badRequestError); ok {
publicErr = publicErr + ": " + string(v)
}
fmt.Fprintf(c.rwc, "HTTP/1.1 "+publicErr+errorHeaders+publicErr)
return
}
// Expect 100 Continue support
req := w.req
if req.expectsContinue() {
if req.ProtoAtLeast(1, 1) && req.ContentLength != 0 {
// Wrap the Body reader with one that replies on the connection
req.Body = &expectContinueReader{readCloser: req.Body, resp: w}
}
} else if req.Header.get("Expect") != "" {
w.sendExpectationFailed()
return
}
c.curReq.Store(w)
if requestBodyRemains(req.Body) {
registerOnHitEOF(req.Body, w.conn.r.startBackgroundRead)
} else {
if w.conn.bufr.Buffered() > 0 {
w.conn.r.closeNotifyFromPipelinedRequest()
}
w.conn.r.startBackgroundRead()
}
// HTTP cannot have multiple simultaneous active requests.[*]
// Until the server replies to this request, it can't read another,
// so we might as well run the handler in this goroutine.
// [*] Not strictly true: HTTP pipelining. We could let them all process
// in parallel even if their responses need to be serialized.
// But we're not going to implement HTTP pipelining because it
// was never deployed in the wild and the answer is HTTP/2.
serverHandler{c.server}.ServeHTTP(w, w.req) //处理请求
w.cancelCtx()
if c.hijacked() {
return
}
w.finishRequest()
if !w.shouldReuseConnection() {
if w.requestBodyLimitHit || w.closedRequestBodyEarly() {
c.closeWriteAndWait()
}
return
}
c.setState(c.rwc, StateIdle)
c.curReq.Store((*response)(nil))
if !w.conn.server.doKeepAlives() {
// We're in shutdown mode. We might've replied
// to the user without "Connection: close" and
// they might think they can send another
// request, but such is life with HTTP/1.1.
return
}
if d := c.server.idleTimeout(); d != 0 {
c.rwc.SetReadDeadline(time.Now().Add(d))
if _, err := c.bufr.Peek(4); err != nil {
return
}
}
c.rwc.SetReadDeadline(time.Time{})
}
}
5、处理请求 , serverHandler{c.server}.ServeHTTP(w, w.req)对应代码:
func (sh serverHandler) ServeHTTP(rw ResponseWriter, req *Request) {
handler := sh.srv.Handler
if handler == nil {
handler = DefaultServeMux
}
if req.RequestURI == "*" && req.Method == "OPTIONS" {
handler = globalOptionsHandler{}
}
handler.ServeHTTP(rw, req)
}
6、handler.ServeHTTP(rw, req)
// ServeHTTP dispatches the request to the handler whose
// pattern most closely matches the request URL.
func (mux *ServeMux) ServeHTTP(w ResponseWriter, r *Request) {
if r.RequestURI == "*" {
if r.ProtoAtLeast(1, 1) {
w.Header().Set("Connection", "close")
}
w.WriteHeader(StatusBadRequest)
return
}
h, _ := mux.Handler(r)
h.ServeHTTP(w, r)
}
7、执行处理
// The HandlerFunc type is an adapter to allow the use of
// ordinary functions as HTTP handlers. If f is a function
// with the appropriate signature, HandlerFunc(f) is a
// Handler that calls f.
type HandlerFunc func(ResponseWriter, *Request)
// ServeHTTP calls f(w, r).
func (f HandlerFunc) ServeHTTP(w ResponseWriter, r *Request) {
f(w, r)
}
三、 Handler 函数接受的两个参数:http.Request
和 http.ResponseWriter
1、http.ResponseWriter
ResponseWriter 是一个接口,定义了三个方法:
Header()
:返回一个 Header 对象,可以通过它的Set()
方法设置头部,注意最终返回的头部信息可能和你写进去的不完全相同,因为后续处理还可能修改头部的值(比如设置Content-Length
、Content-type
等操作)Write()
: 写 response 的主体部分,比如html
或者json
的内容就是放到这里的WriteHeader()
:设置 status code,如果没有调用这个函数,默认设置为http.StatusOK
, 就是200
状态码
// A ResponseWriter interface is used by an HTTP handler to
// construct an HTTP response.
//
// A ResponseWriter may not be used after the Handler.ServeHTTP method
// has returned.
type ResponseWriter interface {
// Header returns the header map that will be sent by
// WriteHeader. The Header map also is the mechanism with which
// Handlers can set HTTP trailers.
//
// Changing the header map after a call to WriteHeader (or
// Write) has no effect unless the modified headers are
// trailers.
//
// There are two ways to set Trailers. The preferred way is to
// predeclare in the headers which trailers you will later
// send by setting the "Trailer" header to the names of the
// trailer keys which will come later. In this case, those
// keys of the Header map are treated as if they were
// trailers. See the example. The second way, for trailer
// keys not known to the Handler until after the first Write,
// is to prefix the Header map keys with the TrailerPrefix
// constant value. See TrailerPrefix.
//
// To suppress implicit response headers (such as "Date"), set
// their value to nil.
Header() Header
// Write writes the data to the connection as part of an HTTP reply.
//
// If WriteHeader has not yet been called, Write calls
// WriteHeader(http.StatusOK) before writing the data. If the Header
// does not contain a Content-Type line, Write adds a Content-Type set
// to the result of passing the initial 512 bytes of written data to
// DetectContentType.
//
// Depending on the HTTP protocol version and the client, calling
// Write or WriteHeader may prevent future reads on the
// Request.Body. For HTTP/1.x requests, handlers should read any
// needed request body data before writing the response. Once the
// headers have been flushed (due to either an explicit Flusher.Flush
// call or writing enough data to trigger a flush), the request body
// may be unavailable. For HTTP/2 requests, the Go HTTP server permits
// handlers to continue to read the request body while concurrently
// writing the response. However, such behavior may not be supported
// by all HTTP/2 clients. Handlers should read before writing if
// possible to maximize compatibility.
Write([]byte) (int, error)
// WriteHeader sends an HTTP response header with the provided
// status code.
//
// If WriteHeader is not called explicitly, the first call to Write
// will trigger an implicit WriteHeader(http.StatusOK).
// Thus explicit calls to WriteHeader are mainly used to
// send error codes.
//
// The provided code must be a valid HTTP 1xx-5xx status code.
// Only one header may be written. Go does not currently
// support sending user-defined 1xx informational headers,
// with the exception of 100-continue response header that the
// Server sends automatically when the Request.Body is read.
WriteHeader(statusCode int)
}
在response中是可以看到
func (w *response) Header() Header
func (w *response) WriteHeader(code ``int``)
func (w *response) Write(data []``byte``) (n ``int``, err error)
所以说response实现了ResponseWriter接口。
2、Request
Request 就是封装好的客户端请求,包括 URL,method,header 等等所有信息,以及一些方便使用的方法:
在源代码 src/net/http/request.go
// The field semantics differ slightly between client and server
// usage. In addition to the notes on the fields below, see the
// documentation for Request.Write and RoundTripper.
type Request struct {
// Method specifies the HTTP method (GET, POST, PUT, etc.).
// For client requests an empty string means GET.
//
// Go's HTTP client does not support sending a request with
// the CONNECT method. See the documentation on Transport for
// details.
Method string
// URL specifies either the URI being requested (for server
// requests) or the URL to access (for client requests).
//
// For server requests the URL is parsed from the URI
// supplied on the Request-Line as stored in RequestURI. For
// most requests, fields other than Path and RawQuery will be
// empty. (See RFC 2616, Section 5.1.2)
//
// For client requests, the URL's Host specifies the server to
// connect to, while the Request's Host field optionally
// specifies the Host header value to send in the HTTP
// request.
URL *url.URL
// The protocol version for incoming server requests.
//
// For client requests these fields are ignored. The HTTP
// client code always uses either HTTP/1.1 or HTTP/2.
// See the docs on Transport for details.
Proto string // "HTTP/1.0"
ProtoMajor int // 1
ProtoMinor int // 0
// Header contains the request header fields either received
// by the server or to be sent by the client.
//
// If a server received a request with header lines,
//
// Host: example.com
// accept-encoding: gzip, deflate
// Accept-Language: en-us
// fOO: Bar
// foo: two
//
// then
//
// Header = map[string][]string{
// "Accept-Encoding": {"gzip, deflate"},
// "Accept-Language": {"en-us"},
// "Foo": {"Bar", "two"},
// }
//
// For incoming requests, the Host header is promoted to the
// Request.Host field and removed from the Header map.
//
// HTTP defines that header names are case-insensitive. The
// request parser implements this by using CanonicalHeaderKey,
// making the first character and any characters following a
// hyphen uppercase and the rest lowercase.
//
// For client requests, certain headers such as Content-Length
// and Connection are automatically written when needed and
// values in Header may be ignored. See the documentation
// for the Request.Write method.
Header Header
// Body is the request's body.
//
// For client requests a nil body means the request has no
// body, such as a GET request. The HTTP Client's Transport
// is responsible for calling the Close method.
//
// For server requests the Request Body is always non-nil
// but will return EOF immediately when no body is present.
// The Server will close the request body. The ServeHTTP
// Handler does not need to.
Body io.ReadCloser
// GetBody defines an optional func to return a new copy of
// Body. It is used for client requests when a redirect requires
// reading the body more than once. Use of GetBody still
// requires setting Body.
//
// For server requests it is unused.
GetBody func() (io.ReadCloser, error)
// ContentLength records the length of the associated content.
// The value -1 indicates that the length is unknown.
// Values >= 0 indicate that the given number of bytes may
// be read from Body.
// For client requests, a value of 0 with a non-nil Body is
// also treated as unknown.
ContentLength int64
// TransferEncoding lists the transfer encodings from outermost to
// innermost. An empty list denotes the "identity" encoding.
// TransferEncoding can usually be ignored; chunked encoding is
// automatically added and removed as necessary when sending and
// receiving requests.
TransferEncoding []string
// Close indicates whether to close the connection after
// replying to this request (for servers) or after sending this
// request and reading its response (for clients).
//
// For server requests, the HTTP server handles this automatically
// and this field is not needed by Handlers.
//
// For client requests, setting this field prevents re-use of
// TCP connections between requests to the same hosts, as if
// Transport.DisableKeepAlives were set.
Close bool
// For server requests Host specifies the host on which the
// URL is sought. Per RFC 2616, this is either the value of
// the "Host" header or the host name given in the URL itself.
// It may be of the form "host:port". For international domain
// names, Host may be in Punycode or Unicode form. Use
// golang.org/x/net/idna to convert it to either format if
// needed.
//
// For client requests Host optionally overrides the Host
// header to send. If empty, the Request.Write method uses
// the value of URL.Host. Host may contain an international
// domain name.
Host string
// Form contains the parsed form data, including both the URL
// field's query parameters and the POST or PUT form data.
// This field is only available after ParseForm is called.
// The HTTP client ignores Form and uses Body instead.
Form url.Values
// PostForm contains the parsed form data from POST, PATCH,
// or PUT body parameters.
//
// This field is only available after ParseForm is called.
// The HTTP client ignores PostForm and uses Body instead.
PostForm url.Values
// MultipartForm is the parsed multipart form, including file uploads.
// This field is only available after ParseMultipartForm is called.
// The HTTP client ignores MultipartForm and uses Body instead.
MultipartForm *multipart.Form
// Trailer specifies additional headers that are sent after the request
// body.
//
// For server requests the Trailer map initially contains only the
// trailer keys, with nil values. (The client declares which trailers it
// will later send.) While the handler is reading from Body, it must
// not reference Trailer. After reading from Body returns EOF, Trailer
// can be read again and will contain non-nil values, if they were sent
// by the client.
//
// For client requests Trailer must be initialized to a map containing
// the trailer keys to later send. The values may be nil or their final
// values. The ContentLength must be 0 or -1, to send a chunked request.
// After the HTTP request is sent the map values can be updated while
// the request body is read. Once the body returns EOF, the caller must
// not mutate Trailer.
//
// Few HTTP clients, servers, or proxies support HTTP trailers.
Trailer Header
// RemoteAddr allows HTTP servers and other software to record
// the network address that sent the request, usually for
// logging. This field is not filled in by ReadRequest and
// has no defined format. The HTTP server in this package
// sets RemoteAddr to an "IP:port" address before invoking a
// handler.
// This field is ignored by the HTTP client.
RemoteAddr string
// RequestURI is the unmodified Request-URI of the
// Request-Line (RFC 2616, Section 5.1) as sent by the client
// to a server. Usually the URL field should be used instead.
// It is an error to set this field in an HTTP client request.
RequestURI string
// TLS allows HTTP servers and other software to record
// information about the TLS connection on which the request
// was received. This field is not filled in by ReadRequest.
// The HTTP server in this package sets the field for
// TLS-enabled connections before invoking a handler;
// otherwise it leaves the field nil.
// This field is ignored by the HTTP client.
TLS *tls.ConnectionState
// Cancel is an optional channel whose closure indicates that the client
// request should be regarded as canceled. Not all implementations of
// RoundTripper may support Cancel.
//
// For server requests, this field is not applicable.
//
// Deprecated: Use the Context and WithContext methods
// instead. If a Request's Cancel field and context are both
// set, it is undefined whether Cancel is respected.
Cancel <-chan struct{}
// Response is the redirect response which caused this request
// to be created. This field is only populated during client
// redirects.
Response *Response
// ctx is either the client or server context. It should only
// be modified via copying the whole Request using WithContext.
// It is unexported to prevent people from using Context wrong
// and mutating the contexts held by callers of the same request.
ctx context.Context
}
Handler 需要知道关于请求的任何信息,都要从这个对象中获取.
net/http包代码执行流程总结
首先调用Http.HandleFunc 按顺序做了几件事: 1 调用了DefaultServeMux的HandleFunc 2 调用了DefaultServeMux的Handle 3 往DefaultServeMux的map[string]muxEntry中增加对应的handler和路由规则
其次调用http.ListenAndServe(“:8080”, nil) 按顺序做了几件事情: 1 示例化Server 2 调用Server的ListenAndServe() 3 调用net.Listen(“tcp”, addr)监听端口 4 启动一个for循环,在循环体中Accept请求 5 对每个请求示例化一个Conn,并且开启一个goroutine为这个请求进行服务go c.serve() 6 读取每个请求的内容w, err := c.readRequest() 7 判断handler是否为空,如果没有设置handler(这个例子就没有设置handler),handler就设置为DefaultServeMux 8 调用handler的ServeHttp 9 在这个例子中,下面就进入到DefaultServeMux.ServeHttp 10 根据request选择handler,并且进入到这个handler的ServeHTTP mux.handler(r).ServeHTTP(w, r) 11 选择handler: A 判断是否有路由能满足这个request(循环遍历ServerMux的muxEntry) B 如果有路由满足,调用这个路由handler的ServeHttp C 如果没有路由满足,调用NotFoundHandler的ServeHttp
http连接处理流程图
links
- 目录
- 上一节:Go搭建一个简单web服务
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