VisualShaderNodeCompare
Inherits: VisualShaderNode < Resource < Reference < Object
A comparison function for common types within the visual shader graph.
Description
Compares a
and b
of type by function. Returns a boolean scalar. Translates to if
instruction in shader code.
Properties
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Enumerations
enum ComparisonType:
CTYPE_SCALAR = 0 —- A floating-point scalar.
CTYPE_VECTOR = 1 —- A 3D vector type.
CTYPE_BOOLEAN = 2 —- A boolean type.
CTYPE_TRANSFORM = 3 —- A transform (
mat4
) type.
enum Function:
FUNC_EQUAL = 0 —- Comparison for equality (
a == b
).FUNC_NOT_EQUAL = 1 —- Comparison for inequality (
a != b
).FUNC_GREATER_THAN = 2 —- Comparison for greater than (
a > b
). Cannot be used if type set to CTYPE_BOOLEAN or CTYPE_TRANSFORM.FUNC_GREATER_THAN_EQUAL = 3 —- Comparison for greater than or equal (
a >= b
). Cannot be used if type set to CTYPE_BOOLEAN or CTYPE_TRANSFORM.FUNC_LESS_THAN = 4 —- Comparison for less than (
a < b
). Cannot be used if type set to CTYPE_BOOLEAN or CTYPE_TRANSFORM.FUNC_LESS_THAN_EQUAL = 5 —- Comparison for less than or equal (
a < b
). Cannot be used if type set to CTYPE_BOOLEAN or CTYPE_TRANSFORM.
enum Condition:
COND_ALL = 0 —- The result will be true if all of component in vector satisfy the comparison condition.
COND_ANY = 1 —- The result will be true if any of component in vector satisfy the comparison condition.
Property Descriptions
- Condition condition
Default |
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Setter | set_condition(value) |
Getter | get_condition() |
Extra condition which is applied if type is set to CTYPE_VECTOR.
- Function function
Default |
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Setter | set_function(value) |
Getter | get_function() |
A comparison function. See Function for options.
- ComparisonType type
Default |
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Setter | set_comparison_type(value) |
Getter | get_comparison_type() |
The type to be used in the comparison. See ComparisonType for options.