NoiseTexture
Inherits: Texture < Resource < Reference < Object
OpenSimplexNoise filled texture.
Description
Uses an OpenSimplexNoise to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures.
NoiseTexture can also generate normalmap textures.
The class uses Threads to generate the texture data internally, so Texture.get_data may return null
if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data:
var texture = preload("res://noise.tres")
yield(texture, "changed")
var image = texture.get_data()
Properties
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Property Descriptions
- bool as_normalmap
Default |
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Setter | set_as_normalmap(value) |
Getter | is_normalmap() |
If true
, the resulting texture contains a normal map created from the original noise interpreted as a bump map.
- float bump_strength
Default |
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Setter | set_bump_strength(value) |
Getter | get_bump_strength() |
Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer.
- int height
Default |
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Setter | set_height(value) |
Getter | get_height() |
Height of the generated texture.
- OpenSimplexNoise noise
Setter | set_noise(value) |
Getter | get_noise() |
The OpenSimplexNoise instance used to generate the noise.
- bool seamless
Default |
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Setter | set_seamless(value) |
Getter | get_seamless() |
Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.
Note: Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
- int width
Default |
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Setter | set_width(value) |
Getter | get_width() |
Width of the generated texture.