AnimatedSprite3D
Inherits: SpriteBase3D < GeometryInstance < VisualInstance < Spatial < Node < Object
2D sprite node in 3D world, that can use multiple 2D textures for animation.
Description
Animations are created using a SpriteFrames resource, which can be configured in the editor via the SpriteFrames panel.
Tutorials
Properties
| ||
| ||
|
Methods
is_playing ( ) const | |
void | |
void | stop ( ) |
Signals
- animation_finished ( )
Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
- frame_changed ( )
Emitted when frame changed.
Property Descriptions
- String animation
Default |
|
Setter | set_animation(value) |
Getter | get_animation() |
The current animation from the frames
resource. If this value changes, the frame
counter is reset.
- int frame
Default |
|
Setter | set_frame(value) |
Getter | get_frame() |
The displayed animation frame’s index.
- SpriteFrames frames
Setter | set_sprite_frames(value) |
Getter | get_sprite_frames() |
The SpriteFrames resource containing the animation(s).
- bool playing
Default |
|
If true
, the animation is currently playing.
Method Descriptions
- bool is_playing ( ) const
Returns true
if an animation is currently being played.
- void play ( String anim=”” )
Plays the animation named anim
. If no anim
is provided, the current animation is played.
- void stop ( )
Stops the current animation (does not reset the frame counter).