MeshTexture

Inherits: Texture < Resource < Reference < Object

Simple texture that uses a mesh to draw itself.

Description

Simple texture that uses a mesh to draw itself. It’s limited because flags can’t be changed and region drawing is not supported.

Properties

Texture

base_texture

int

flags

0 (parent override)

Vector2

image_size

Vector2( 0, 0 )

Mesh

mesh

Property Descriptions

Setter

set_base_texture(value)

Getter

get_base_texture()

Sets the base texture that the Mesh will use to draw.


Default

Vector2( 0, 0 )

Setter

set_image_size(value)

Getter

get_image_size()

Sets the size of the image, needed for reference.


Setter

set_mesh(value)

Getter

get_mesh()

Sets the mesh used to draw. It must be a mesh using 2D vertices.