AudioStreamPlayer
Plays back audio non-positionally.
Description
Plays an audio stream non-positionally.
To play audio positionally, use AudioStreamPlayer2D or AudioStreamPlayer3D instead of AudioStreamPlayer
.
Tutorials
Properties
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Methods
void | |
void | |
void | stop ( ) |
Signals
- finished ( )
Emitted when the audio stops playing.
Enumerations
enum MixTarget:
MIX_TARGET_STEREO = 0 —- The audio will be played only on the first channel.
MIX_TARGET_SURROUND = 1 —- The audio will be played on all surround channels.
MIX_TARGET_CENTER = 2 —- The audio will be played on the second channel, which is usually the center.
Property Descriptions
- bool autoplay
Default |
|
Setter | set_autoplay(value) |
Getter | is_autoplay_enabled() |
If true
, audio plays when added to scene tree.
- String bus
Default |
|
Setter | set_bus(value) |
Getter | get_bus() |
Bus on which this audio is playing.
- MixTarget mix_target
Default |
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Setter | set_mix_target(value) |
Getter | get_mix_target() |
If the audio configuration has more than two speakers, this sets the target channels. See MixTarget constants.
- float pitch_scale
Default |
|
Setter | set_pitch_scale(value) |
Getter | get_pitch_scale() |
The pitch and the tempo of the audio, as a multiplier of the audio sample’s sample rate.
- bool playing
Default |
|
Getter | is_playing() |
If true
, audio is playing.
- AudioStream stream
Setter | set_stream(value) |
Getter | get_stream() |
The AudioStream object to be played.
- bool stream_paused
Default |
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Setter | set_stream_paused(value) |
Getter | get_stream_paused() |
If true
, the playback is paused. You can resume it by setting stream_paused
to false
.
- float volume_db
Default |
|
Setter | set_volume_db(value) |
Getter | get_volume_db() |
Volume of sound, in dB.
Method Descriptions
- float get_playback_position ( )
Returns the position in the AudioStream in seconds.
- AudioStreamPlayback get_stream_playback ( )
Returns the AudioStreamPlayback object associated with this AudioStreamPlayer
.
- void play ( float from_position=0.0 )
Plays the audio from the given from_position
, in seconds.
- void seek ( float to_position )
Sets the position from which audio will be played, in seconds.
- void stop ( )
Stops the audio.