SpriteBase3D

Inherits: GeometryInstance < VisualInstance < Spatial < Node < Object

Inherited By: AnimatedSprite3D, Sprite3D

2D sprite node in 3D environment.

Description

A node that displays 2D texture information in a 3D environment.

Properties

AlphaCutMode

alpha_cut

0

Vector3.Axis

axis

2

BillboardMode

billboard

0

bool

centered

true

bool

double_sided

true

bool

flip_h

false

bool

flip_v

false

Color

modulate

Color( 1, 1, 1, 1 )

Vector2

offset

Vector2( 0, 0 )

float

opacity

1.0

float

pixel_size

0.01

bool

shaded

false

bool

transparent

true

Methods

TriangleMesh

generate_triangle_mesh ( ) const

bool

get_draw_flag ( DrawFlags flag ) const

Rect2

get_item_rect ( ) const

void

set_draw_flag ( DrawFlags flag, bool enabled )

Enumerations

enum DrawFlags:

  • FLAG_TRANSPARENT = 0 —- If set, the texture’s transparency and the opacity are used to make those parts of the sprite invisible.

  • FLAG_SHADED = 1 —- If set, lights in the environment affect the sprite.

  • FLAG_DOUBLE_SIDED = 2 —- If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind.

  • FLAG_MAX = 3 —- Represents the size of the DrawFlags enum.


enum AlphaCutMode:

  • ALPHA_CUT_DISABLED = 0

  • ALPHA_CUT_DISCARD = 1

  • ALPHA_CUT_OPAQUE_PREPASS = 2

Property Descriptions

Default

0

Setter

set_alpha_cut_mode(value)

Getter

get_alpha_cut_mode()


  • Vector3.Axis axis

Default

2

Setter

set_axis(value)

Getter

get_axis()

The direction in which the front of the texture faces.


Default

0

Setter

set_billboard_mode(value)

Getter

get_billboard_mode()


Default

true

Setter

set_centered(value)

Getter

is_centered()

If true, texture will be centered.


Default

true

Setter

set_draw_flag(value)

Getter

get_draw_flag()

If true, texture can be seen from the back as well, if false, it is invisible when looking at it from behind.


Default

false

Setter

set_flip_h(value)

Getter

is_flipped_h()

If true, texture is flipped horizontally.


Default

false

Setter

set_flip_v(value)

Getter

is_flipped_v()

If true, texture is flipped vertically.


Default

Color( 1, 1, 1, 1 )

Setter

set_modulate(value)

Getter

get_modulate()

A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.


Default

Vector2( 0, 0 )

Setter

set_offset(value)

Getter

get_offset()

The texture’s drawing offset.


Default

1.0

Setter

set_opacity(value)

Getter

get_opacity()

The objects’ visibility on a scale from 0 fully invisible to 1 fully visible.


Default

0.01

Setter

set_pixel_size(value)

Getter

get_pixel_size()

The size of one pixel’s width on the sprite to scale it in 3D.


Default

false

Setter

set_draw_flag(value)

Getter

get_draw_flag()

If true, the Light in the Environment has effects on the sprite.


Default

true

Setter

set_draw_flag(value)

Getter

get_draw_flag()

If true, the texture’s transparency and the opacity are used to make those parts of the sprite invisible.

Method Descriptions


Returns the value of the specified flag.


  • Rect2 get_item_rect ( ) const

Returns the rectangle representing this sprite.


If true, the specified flag will be enabled.