VisualInstance
Inherits: Spatial < Node < Object
Inherited By: BakedLightmap, GIProbe, GeometryInstance, Light, ReflectionProbe, RootMotionView
Parent of all visual 3D nodes.
Description
The VisualInstance
is used to connect a resource to a visual representation. All visual 3D nodes inherit from the VisualInstance
. In general, you should not access the VisualInstance
properties directly as they are accessed and managed by the nodes that inherit from VisualInstance
. VisualInstance
is the node representation of the VisualServer instance.
Properties
|
Methods
get_aabb ( ) const | |
get_base ( ) const | |
get_instance ( ) const | |
get_layer_mask_bit ( int layer ) const | |
get_transformed_aabb ( ) const | |
void | |
void | set_layer_mask_bit ( int layer, bool enabled ) |
Property Descriptions
- int layers
Default |
|
Setter | set_layer_mask(value) |
Getter | get_layer_mask() |
The render layer(s) this VisualInstance
is drawn on.
This object will only be visible for Cameras whose cull mask includes the render object this VisualInstance
is set to.
Method Descriptions
- AABB get_aabb ( ) const
Returns the AABB (also known as the bounding box) for this VisualInstance
. See also get_transformed_aabb.
- RID get_base ( ) const
Returns the RID of the resource associated with this VisualInstance
. For example, if the Node is a MeshInstance, this will return the RID of the associated Mesh.
- RID get_instance ( ) const
Returns the RID of this instance. This RID is the same as the RID returned by VisualServer.instance_create. This RID is needed if you want to call VisualServer functions directly on this VisualInstance
.
Returns true
when the specified layer is enabled in layers and false
otherwise.
- AABB get_transformed_aabb ( ) const
Returns the transformed AABB (also known as the bounding box) for this VisualInstance
.
Transformed in this case means the AABB plus the position, rotation, and scale of the Spatial‘s Transform. See also get_aabb.
- void set_base ( RID base )
Sets the resource that is instantiated by this VisualInstance
, which changes how the engine handles the VisualInstance
under the hood. Equivalent to VisualServer.instance_set_base.
Enables a particular layer in layers.