InterpolatedCamera
Inherits: Camera < Spatial < Node < Object
Deprecated. Camera which moves toward another node.
Description
Deprecated (will be removed in Godot 4.0). InterpolatedCamera is a Camera which smoothly moves to match a target node’s position and rotation.
If it is not enabled or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
Properties
bool | enabled | false |
float | speed | 1.0 |
NodePath | target | NodePath(“”) |
Methods
void | set_target ( Object target ) |
Property Descriptions
- bool enabled
Default | false |
Setter | set_interpolation_enabled(value) |
Getter | is_interpolation_enabled() |
If true
, and a target is set, the camera will move automatically.
- float speed
Default | 1.0 |
Setter | set_speed(value) |
Getter | get_speed() |
How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
- NodePath target
Default | NodePath(“”) |
Setter | set_target_path(value) |
Getter | get_target_path() |
The target’s NodePath.
Method Descriptions
- void set_target ( Object target )
Sets the node to move toward and orient with.