VisualShaderNodeVectorOp

Inherits: VisualShaderNode < Resource < Reference < Object

A vector operator to be used within the visual shader graph.

Description

A visual shader node for use of vector operators. Operates on vector a and vector b.

Properties

Operatoroperator0

Enumerations

enum Operator:

  • OP_ADD = 0 —- Adds two vectors.
  • OP_SUB = 1 —- Subtracts a vector from a vector.
  • OP_MUL = 2 —- Multiplies two vectors.
  • OP_DIV = 3 —- Divides vector by vector.
  • OP_MOD = 4 —- Returns the remainder of the two vectors.
  • OP_POW = 5 —- Returns the value of the first parameter raised to the power of the second, for each component of the vectors.
  • OP_MAX = 6 —- Returns the greater of two values, for each component of the vectors.
  • OP_MIN = 7 —- Returns the lesser of two values, for each component of the vectors.
  • OP_CROSS = 8 —- Calculates the cross product of two vectors.
  • OP_ATAN2 = 9 —- Returns the arc-tangent of the parameters.
  • OP_REFLECT = 10 —- Returns the vector that points in the direction of reflection. a is incident vector and b is the normal vector.
  • OP_STEP = 11 —- Vector step operator. Returns 0.0 if a is smaller than b and 1.0 otherwise.

Property Descriptions

Default0
Setterset_operator(value)
Getterget_operator()

The operator to be used. See Operator for options.