Documentation changelog
The documentation is continually being improved. The release of version 3.2 includes many new tutorials, many fixes and updates for old tutorials, and many updates to the class reference. Below is a list of new tutorials added since version 3.1.
Note
This document only contains new tutorials so not all changes are reflected, many tutorials have been substantially updated but are not reflected in this document.
New tutorials since version 3.1
Project workflow
2D
Audio
Math
Inputs
Internationalization
Shading
Your First Shader Series:
Networking
VR
Plugins
Multi-threading
Creating content
Procedural geometry series:
- Procedural geometry
- Using the ArrayMesh
- Using the SurfaceTool
- Using the MeshDataTool
- Using ImmediateGeometry
Optimization
Legal
New tutorials since version 3.0
Step by step
Scripting
Project workflow
Best Practices:
- Introduction
- Applying object-oriented principles in Godot
- Scene organization
- When to use scenes versus scripts
- Autoloads versus regular nodes
- When and how to avoid using nodes for everything
- Godot interfaces
- Godot notifications
- Data preferences
- Logic preferences
2D
3D
- Prototyping levels with CSG
- Animating thousands of fish with MultiMeshInstance
- Controlling thousands of fish with Particles
Physics
Animation
GUI
Viewports
Shading
Shading Reference:
Plugins
Platform-specific
Multi-threading
Creating content
Miscellaneous
- Fixing jitter and stutter
- Running code in the editor
- Change scenes manually
- Differences between GLES2 and GLES3