CPUParticles2D
Inherits: Node2D < CanvasItem < Node < Object
CPU-based 2D particle emitter.
Description
CPU-based 2D particle node used to create a variety of particle systems and effects.
See also Particles2D, which provides the same functionality with hardware acceleration, but may not run on older devices.
Note: Unlike Particles2D, the visibility rect is generated on-the-fly and doesn’t need to be configured by the user.
Tutorials
Properties
Methods
void | convert_from_particles ( Node particles ) |
float | get_param ( Parameter param ) const |
Curve | get_param_curve ( Parameter param ) const |
float | get_param_randomness ( Parameter param ) const |
bool | get_particle_flag ( Flags flag ) const |
void | restart ( ) |
void | set_param ( Parameter param, float value ) |
void | set_param_curve ( Parameter param, Curve curve ) |
void | set_param_randomness ( Parameter param, float randomness ) |
void | set_particle_flag ( Flags flag, bool enable ) |
Enumerations
enum DrawOrder:
- DRAW_ORDER_INDEX = 0 —- Particles are drawn in the order emitted.
- DRAW_ORDER_LIFETIME = 1 —- Particles are drawn in order of remaining lifetime.
enum Parameter:
- PARAM_INITIAL_LINEAR_VELOCITY = 0 —- Use with set_param, set_param_randomness, and set_param_curve to set initial velocity properties.
- PARAM_ANGULAR_VELOCITY = 1 —- Use with set_param, set_param_randomness, and set_param_curve to set angular velocity properties.
- PARAM_ORBIT_VELOCITY = 2 —- Use with set_param, set_param_randomness, and set_param_curve to set orbital velocity properties.
- PARAM_LINEAR_ACCEL = 3 —- Use with set_param, set_param_randomness, and set_param_curve to set linear acceleration properties.
- PARAM_RADIAL_ACCEL = 4 —- Use with set_param, set_param_randomness, and set_param_curve to set radial acceleration properties.
- PARAM_TANGENTIAL_ACCEL = 5 —- Use with set_param, set_param_randomness, and set_param_curve to set tangential acceleration properties.
- PARAM_DAMPING = 6 —- Use with set_param, set_param_randomness, and set_param_curve to set damping properties.
- PARAM_ANGLE = 7 —- Use with set_param, set_param_randomness, and set_param_curve to set angle properties.
- PARAM_SCALE = 8 —- Use with set_param, set_param_randomness, and set_param_curve to set scale properties.
- PARAM_HUE_VARIATION = 9 —- Use with set_param, set_param_randomness, and set_param_curve to set hue variation properties.
- PARAM_ANIM_SPEED = 10 —- Use with set_param, set_param_randomness, and set_param_curve to set animation speed properties.
- PARAM_ANIM_OFFSET = 11 —- Use with set_param, set_param_randomness, and set_param_curve to set animation offset properties.
- PARAM_MAX = 12 —- Represents the size of the Parameter enum.
enum Flags:
- FLAG_ALIGN_Y_TO_VELOCITY = 0 —- Use with set_particle_flag to set flag_align_y.
- FLAG_ROTATE_Y = 1 —- Present for consistency with 3D particle nodes, not used in 2D.
- FLAG_DISABLE_Z = 2 —- Present for consistency with 3D particle nodes, not used in 2D.
- FLAG_MAX = 3 —- Represents the size of the Flags enum.
enum EmissionShape:
- EMISSION_SHAPE_POINT = 0 —- All particles will be emitted from a single point.
- EMISSION_SHAPE_SPHERE = 1 —- Particles will be emitted on the surface of a sphere flattened to two dimensions.
- EMISSION_SHAPE_RECTANGLE = 2 —- Particles will be emitted in the area of a rectangle.
- EMISSION_SHAPE_POINTS = 3 —- Particles will be emitted at a position chosen randomly among emission_points. Particle color will be modulated by emission_colors.
- EMISSION_SHAPE_DIRECTED_POINTS = 4 —- Particles will be emitted at a position chosen randomly among emission_points. Particle velocity and rotation will be set based on emission_normals. Particle color will be modulated by emission_colors.
- EMISSION_SHAPE_MAX = 5 —- Represents the size of the EmissionShape enum.
Property Descriptions
- int amount
Default | 8 |
Setter | set_amount(value) |
Getter | get_amount() |
The number of particles emitted in one emission cycle (corresponding to the lifetime).
Note: Changing amount will reset the particle emission, therefore removing all particles that were already emitted before changing amount.
- float angle
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Initial rotation applied to each particle, in degrees.
- Curve angle_curve
Setter | set_param_curve(value) |
Getter | get_param_curve() |
Each particle’s rotation will be animated along this Curve.
- float angle_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Rotation randomness ratio.
- float angular_velocity
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
- Curve angular_velocity_curve
Setter | set_param_curve(value) |
Getter | get_param_curve() |
Each particle’s angular velocity will vary along this Curve.
- float angular_velocity_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Angular velocity randomness ratio.
- float anim_offset
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Particle animation offset.
- Curve anim_offset_curve
Setter | set_param_curve(value) |
Getter | get_param_curve() |
Each particle’s animation offset will vary along this Curve.
- float anim_offset_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Animation offset randomness ratio.
- float anim_speed
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Particle animation speed.
- Curve anim_speed_curve
Setter | set_param_curve(value) |
Getter | get_param_curve() |
Each particle’s animation speed will vary along this Curve.
- float anim_speed_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Animation speed randomness ratio.
- Color color
Default | Color( 1, 1, 1, 1 ) |
Setter | set_color(value) |
Getter | get_color() |
Each particle’s initial color. If texture is defined, it will be multiplied by this color.
- Gradient color_ramp
Setter | set_color_ramp(value) |
Getter | get_color_ramp() |
Each particle’s color will vary along this Gradient.
- float damping
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
The rate at which particles lose velocity.
- Curve damping_curve
Setter | set_param_curve(value) |
Getter | get_param_curve() |
Damping will vary along this Curve.
- float damping_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Damping randomness ratio.
- Vector2 direction
Default | Vector2( 1, 0 ) |
Setter | set_direction(value) |
Getter | get_direction() |
Unit vector specifying the particles’ emission direction.
- DrawOrder draw_order
Default | 0 |
Setter | set_draw_order(value) |
Getter | get_draw_order() |
Particle draw order. Uses DrawOrder values.
- PoolColorArray emission_colors
Setter | set_emission_colors(value) |
Getter | get_emission_colors() |
Sets the Colors to modulate particles by when using EMISSION_SHAPE_POINTS or EMISSION_SHAPE_DIRECTED_POINTS.
- PoolVector2Array emission_normals
Setter | set_emission_normals(value) |
Getter | get_emission_normals() |
Sets the direction the particles will be emitted in when using EMISSION_SHAPE_DIRECTED_POINTS.
- PoolVector2Array emission_points
Setter | set_emission_points(value) |
Getter | get_emission_points() |
Sets the initial positions to spawn particles when using EMISSION_SHAPE_POINTS or EMISSION_SHAPE_DIRECTED_POINTS.
- Vector2 emission_rect_extents
Setter | set_emission_rect_extents(value) |
Getter | get_emission_rect_extents() |
The rectangle’s extents if emission_shape is set to EMISSION_SHAPE_RECTANGLE.
- EmissionShape emission_shape
Default | 0 |
Setter | set_emission_shape(value) |
Getter | get_emission_shape() |
Particles will be emitted inside this region. See EmissionShape for possible values.
- float emission_sphere_radius
Setter | set_emission_sphere_radius(value) |
Getter | get_emission_sphere_radius() |
The sphere’s radius if emission_shape is set to EMISSION_SHAPE_SPHERE.
- bool emitting
Default | true |
Setter | set_emitting(value) |
Getter | is_emitting() |
If true
, particles are being emitted.
- float explosiveness
Default | 0.0 |
Setter | set_explosiveness_ratio(value) |
Getter | get_explosiveness_ratio() |
How rapidly particles in an emission cycle are emitted. If greater than 0
, there will be a gap in emissions before the next cycle begins.
- int fixed_fps
Default | 0 |
Setter | set_fixed_fps(value) |
Getter | get_fixed_fps() |
The particle system’s frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
- bool flag_align_y
Default | false |
Setter | set_particle_flag(value) |
Getter | get_particle_flag() |
Align Y axis of particle with the direction of its velocity.
- bool fract_delta
Default | true |
Setter | set_fractional_delta(value) |
Getter | get_fractional_delta() |
If true
, results in fractional delta calculation which has a smoother particles display effect.
- Vector2 gravity
Default | Vector2( 0, 98 ) |
Setter | set_gravity(value) |
Getter | get_gravity() |
Gravity applied to every particle.
- float hue_variation
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Initial hue variation applied to each particle.
- Curve hue_variation_curve
Setter | set_param_curve(value) |
Getter | get_param_curve() |
Each particle’s hue will vary along this Curve.
- float hue_variation_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Hue variation randomness ratio.
- float initial_velocity
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Initial velocity magnitude for each particle. Direction comes from spread and the node’s orientation.
- float initial_velocity_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Initial velocity randomness ratio.
- float lifetime
Default | 1.0 |
Setter | set_lifetime(value) |
Getter | get_lifetime() |
The amount of time each particle will exist (in seconds).
- float lifetime_randomness
Default | 0.0 |
Setter | set_lifetime_randomness(value) |
Getter | get_lifetime_randomness() |
Particle lifetime randomness ratio.
- float linear_accel
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Linear acceleration applied to each particle in the direction of motion.
- Curve linear_accel_curve
Setter | set_param_curve(value) |
Getter | get_param_curve() |
Each particle’s linear acceleration will vary along this Curve.
- float linear_accel_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Linear acceleration randomness ratio.
- bool local_coords
Default | true |
Setter | set_use_local_coordinates(value) |
Getter | get_use_local_coordinates() |
If true
, particles use the parent node’s coordinate space. If false
, they use global coordinates.
- Texture normalmap
Setter | set_normalmap(value) |
Getter | get_normalmap() |
Normal map to be used for the texture property.
Note: Godot expects the normal map to use X+, Y-, and Z+ coordinates. See this page for a comparison of normal map coordinates expected by popular engines.
- bool one_shot
Default | false |
Setter | set_one_shot(value) |
Getter | get_one_shot() |
If true
, only one emission cycle occurs. If set true
during a cycle, emission will stop at the cycle’s end.
- float orbit_velocity
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
- Curve orbit_velocity_curve
Setter | set_param_curve(value) |
Getter | get_param_curve() |
Each particle’s orbital velocity will vary along this Curve.
- float orbit_velocity_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Orbital velocity randomness ratio.
- float preprocess
Default | 0.0 |
Setter | set_pre_process_time(value) |
Getter | get_pre_process_time() |
Particle system starts as if it had already run for this many seconds.
- float radial_accel
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
- Curve radial_accel_curve
Setter | set_param_curve(value) |
Getter | get_param_curve() |
Each particle’s radial acceleration will vary along this Curve.
- float radial_accel_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Radial acceleration randomness ratio.
- float randomness
Default | 0.0 |
Setter | set_randomness_ratio(value) |
Getter | get_randomness_ratio() |
Emission lifetime randomness ratio.
- float scale_amount
Default | 1.0 |
Setter | set_param(value) |
Getter | get_param() |
Initial scale applied to each particle.
- Curve scale_amount_curve
Setter | set_param_curve(value) |
Getter | get_param_curve() |
Each particle’s scale will vary along this Curve.
- float scale_amount_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Scale randomness ratio.
- float speed_scale
Default | 1.0 |
Setter | set_speed_scale(value) |
Getter | get_speed_scale() |
Particle system’s running speed scaling ratio. A value of 0
can be used to pause the particles.
- float spread
Default | 45.0 |
Setter | set_spread(value) |
Getter | get_spread() |
Each particle’s initial direction range from +spread
to -spread
degrees.
- float tangential_accel
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle’s velocity giving the particles a swirling motion.
- Curve tangential_accel_curve
Setter | set_param_curve(value) |
Getter | get_param_curve() |
Each particle’s tangential acceleration will vary along this Curve.
- float tangential_accel_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Tangential acceleration randomness ratio.
- Texture texture
Setter | set_texture(value) |
Getter | get_texture() |
Particle texture. If null
, particles will be squares.
Method Descriptions
- void convert_from_particles ( Node particles )
Sets this node’s properties to match a given Particles2D node with an assigned ParticlesMaterial.
Returns the base value of the parameter specified by Parameter.
Returns the Curve of the parameter specified by Parameter.
Returns the randomness factor of the parameter specified by Parameter.
Returns the enabled state of the given flag (see Flags for options).
- void restart ( )
Restarts the particle emitter.
Sets the base value of the parameter specified by Parameter.
Sets the Curve of the parameter specified by Parameter.
Sets the randomness factor of the parameter specified by Parameter.
Enables or disables the given flag (see Flags for options).