Godot release policy
Godot versioning
Godot uses major.minor.patch
version numbering. However, it does not strictly follow Semantic Versioning. This means that releases considered “semver-minor” by that standard (such as 3.1 -> 3.2) will most likely introduce breaking changes. Still, there won’t be as many breaking changes as a “semver-major” version bump such as 3.2 -> 4.0.
In the interest of stability and usability, patch releases may occasionally introduce small breaking changes as well. When repackaging Godot projects (e.g. in a Flatpak), make sure to always use the same patch version as the one used to initially export the project.
Note
The first release in a major/minor release series doesn’t end with a trailing zero. For example, the first release in the 3.2 series is 3.2
, not 3.2.0
.
Release support timeline
Godot versions are supported for a certain amount of time. While these durations are not set in stone, here’s a table with the expected level of support for each Godot version:
Version | Release date | Support level |
Godot 4.0 | ~2021 (see below) | Current focus of development (unstable). |
Godot 3.2 | January 2020 | Backwards-compatible new features (backported from the master branch) as well as bug, security, and platform support fixes. |
Godot 3.1 | March 2019 | Only critical, security and platform support fixes. |
Godot 3.0 | January 2018 | Only critical, security and platform support fixes. |
Godot 2.1 | July 2016 | Only critical, security and platform support fixes. |
Godot 2.0 | February 2016 | No longer supported. |
Godot 1.1 | May 2015 | No longer supported. |
Godot 1.0 | December 2014 | No longer supported. |
Legend: Full support - Partial support - No support (end of life) - Development version
Pre-release Godot versions aren’t intended to be used in production and are provided on a best-effort basis.
When is the next release out?
While Godot contributors aren’t working under any deadlines, there’s usually a major or minor Godot release made available every year. Following this trend, this means Godot 4.0 will most likely be released in 2021.
Patch releases are made available more frequently, typically every 2-6 months while a release is fully supported. Partially supported releases will only have new patch releases once an important security or platform support fix has been merged.
See also
The roadmap repository documents features that have been agreed upon and may be implemented in future Godot releases.