RemoteTransform2D

Inherits: Node2D < CanvasItem < Node < Object

RemoteTransform2D pushes its own Transform2D to another CanvasItem derived Node in the scene.

Description

RemoteTransform2D pushes its own Transform2D to another CanvasItem derived Node (called the remote node) in the scene.

It can be set to update another Node’s position, rotation and/or scale. It can use either global or local coordinates.

Properties

NodePathremote_pathNodePath(“”)
boolupdate_positiontrue
boolupdate_rotationtrue
boolupdate_scaletrue
booluse_global_coordinatestrue

Methods

voidforce_update_cache ( )

Property Descriptions

DefaultNodePath(“”)
Setterset_remote_node(value)
Getterget_remote_node()

The NodePath to the remote node, relative to the RemoteTransform2D’s position in the scene.


  • bool update_position
Defaulttrue
Setterset_update_position(value)
Getterget_update_position()

If true, the remote node’s position is updated.


  • bool update_rotation
Defaulttrue
Setterset_update_rotation(value)
Getterget_update_rotation()

If true, the remote node’s rotation is updated.


Defaulttrue
Setterset_update_scale(value)
Getterget_update_scale()

If true, the remote node’s scale is updated.


  • bool use_global_coordinates
Defaulttrue
Setterset_use_global_coordinates(value)
Getterget_use_global_coordinates()

If true, global coordinates are used. If false, local coordinates are used.

Method Descriptions

  • void force_update_cache ( )

RemoteTransform2D caches the remote node. It may not notice if the remote node disappears; force_update_cache forces it to update the cache again.