CubeMesh
Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object
Generate an axis-aligned cuboid PrimitiveMesh.
Description
Generate an axis-aligned cuboid PrimitiveMesh.
The cube’s UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material’s UV property to Vector3(3, 2, 1)
.
Note: When using a large textured CubeMesh
(e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth, subdivide_height and subdivide_width until you no longer notice UV jittering.
Properties
Vector3 | size | Vector3( 2, 2, 2 ) |
int | subdivide_depth | 0 |
int | subdivide_height | 0 |
int | subdivide_width | 0 |
Property Descriptions
- Vector3 size
Default | Vector3( 2, 2, 2 ) |
Setter | set_size(value) |
Getter | get_size() |
Size of the cuboid mesh.
- int subdivide_depth
Default | 0 |
Setter | set_subdivide_depth(value) |
Getter | get_subdivide_depth() |
Number of extra edge loops inserted along the Z axis.
- int subdivide_height
Default | 0 |
Setter | set_subdivide_height(value) |
Getter | get_subdivide_height() |
Number of extra edge loops inserted along the Y axis.
- int subdivide_width
Default | 0 |
Setter | set_subdivide_width(value) |
Getter | get_subdivide_width() |
Number of extra edge loops inserted along the X axis.