MeshTexture

Inherits: Texture < Resource < Reference < Object

Simple texture that uses a mesh to draw itself.

Description

Simple texture that uses a mesh to draw itself. It’s limited because flags can’t be changed and region drawing is not supported.

Properties

Texturebase_texture 
intflags0 (parent override)
Vector2image_sizeVector2( 0, 0 )
Meshmesh 

Property Descriptions

Setterset_base_texture(value)
Getterget_base_texture()

Sets the base texture that the Mesh will use to draw.


DefaultVector2( 0, 0 )
Setterset_image_size(value)
Getterget_image_size()

Sets the size of the image, needed for reference.


Setterset_mesh(value)
Getterget_mesh()

Sets the mesh used to draw. It must be a mesh using 2D vertices.