MultiMesh
Inherits: Resource < Reference < Object
Category: Core
Brief Description
Provides high performance mesh instancing.
Properties
ColorFormat | color_format |
CustomDataFormat | custom_data_format |
int | instance_count |
Mesh | mesh |
TransformFormat | transform_format |
int | visible_instance_count |
Methods
AABB | get_aabb ( ) const |
Color | get_instance_color ( int instance ) const |
Color | get_instance_custom_data ( int instance ) const |
Transform | get_instance_transform ( int instance ) const |
Transform2D | get_instance_transform_2d ( int instance ) const |
void | set_instance_color ( int instance, Color color ) |
void | set_instance_custom_data ( int instance, Color custom_data ) |
void | set_instance_transform ( int instance, Transform transform ) |
void | set_instance_transform_2d ( int instance, Transform2D transform ) |
Enumerations
enum TransformFormat:
- TRANSFORM_2D = 0 — Use this when using 2D transforms.
- TRANSFORM_3D = 1 — Use this when using 3D transforms.
enum ColorFormat:
- COLOR_NONE = 0 — Use when you are not using per-instance Colors.
- COLOR_8BIT = 1 — Compress Color data into 8 bits when passing to shader. This uses less memory and can be faster, but the Color loses precision.
- COLOR_FLOAT = 2 — The Color passed into set_instance_color will use 4 floats. Use this for highest precision Color.
enum CustomDataFormat:
- CUSTOM_DATA_NONE = 0 — Use when you are not using per-instance custom data.
- CUSTOM_DATA_8BIT = 1 — Compress custom_data into 8 bits when passing to shader. This uses less memory and can be faster, but loses precision.
- CUSTOM_DATA_FLOAT = 2 — The Color passed into set_instance_custom_data will use 4 floats. Use this for highest precision.
Description
MultiMesh provides low level mesh instancing. Drawing thousands of MeshInstance nodes can be slow because each object is submitted to the GPU to be drawn individually.
MultiMesh is much faster because it can draw thousands of instances with a single draw call, resulting in less API overhead.
As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object).
Since instances may have any behavior, the AABB used for visibility must be provided by the user.
Tutorials
Property Descriptions
- ColorFormat color_format
Setter | set_color_format(value) |
Getter | get_color_format() |
Format of colors in color array that gets passed to shader.
- CustomDataFormat custom_data_format
Setter | set_custom_data_format(value) |
Getter | get_custom_data_format() |
Format of custom data in custom data array that gets passed to shader.
- int instance_count
Setter | set_instance_count(value) |
Getter | get_instance_count() |
Number of instances that will get drawn.
- Mesh mesh
Setter | set_mesh(value) |
Getter | get_mesh() |
Mesh to be drawn.
- TransformFormat transform_format
Setter | set_transform_format(value) |
Getter | get_transform_format() |
Format of transform used to transform mesh, either 2D or 3D.
- int visible_instance_count
Setter | set_visible_instance_count(value) |
Getter | get_visible_instance_count() |
Method Descriptions
- AABB get_aabb ( ) const
Returns the visibility AABB.
Get the color of a specific instance.
Returns the custom data that has been set for a specific instance.
Returns the Transform of a specific instance.
- Transform2D get_instance_transform_2d ( int instance ) const
Returns the Transform2D of a specific instance.
Set the color of a specific instance.
For the color to take effect, ensure that color_format is non-null
on the MultiMesh
and SpatialMaterial.vertex_color_use_as_albedo is true
on the material.
Set custom data for a specific instance. Although Color is used, it is just a container for 4 numbers.
Set the transform for a specific instance.
- void set_instance_transform_2d ( int instance, Transform2D transform )