Quat

Category: Built-In Types

Brief Description

Quaternion.

Properties

floatw
floatx
floaty
floatz

Methods

QuatQuat ( Basis from )
QuatQuat ( Vector3 euler )
QuatQuat ( Vector3 axis, float angle )
QuatQuat ( float x, float y, float z, float w )
Quatcubic_slerp ( Quat b, Quat pre_a, Quat post_b, float t )
floatdot ( Quat b )
Vector3get_euler ( )
Quatinverse ( )
boolis_normalized ( )
floatlength ( )
floatlength_squared ( )
Quatnormalized ( )
voidset_axis_angle ( Vector3 axis, float angle )
voidset_euler ( Vector3 euler )
Quatslerp ( Quat b, float t )
Quatslerpni ( Quat b, float t )
Vector3xform ( Vector3 v )

Constants

  • IDENTITY = Quat( 0, 0, 0, 1 )

Description

A unit quaternion used for representing 3D rotations.

It is similar to Basis, which implements matrix representation of rotations, and can be parametrized using both an axis-angle pair or Euler angles. But due to its compactness and the way it is stored in memory, certain operations (obtaining axis-angle and performing SLERP, in particular) are more efficient and robust against floating point errors.

Quaternions need to be (re)normalized.

Tutorials

Property Descriptions

W component of the quaternion. Default value: 1


X component of the quaternion. Default value: 0


Y component of the quaternion. Default value: 0


Z component of the quaternion. Default value: 0

Method Descriptions

Returns the rotation matrix corresponding to the given quaternion.


Returns a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X-angle, Y-angle, Z-angle).


Returns a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector.


Returns a quaternion defined by these values.


Performs a cubic spherical-linear interpolation with another quaternion.


Returns the dot product of two quaternions.


Returns Euler angles (in the YXZ convention: first Z, then X, and Y last) corresponding to the rotation represented by the unit quaternion. Returned vector contains the rotation angles in the format (X-angle, Y-angle, Z-angle).


Returns the inverse of the quaternion.


  • bool is_normalized ( )

Returns whether the quaternion is normalized or not.


Returns the length of the quaternion.


  • float length_squared ( )

Returns the length of the quaternion, squared.


  • Quat normalized ( )

Returns a copy of the quaternion, normalized to unit length.


Set the quaternion to a rotation which rotates around axis by the specified angle, in radians. The axis must be a normalized vector.


Set the quaternion to a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X-angle, Y-angle, Z-angle).


Performs a spherical-linear interpolation with another quaternion.


Performs a spherical-linear interpolation with another quaterion without checking if the rotation path is not bigger than 90°.


Transforms the vector v by this quaternion.