Camera2D
Inherits: Node2D < CanvasItem < Node < Object
Category: Core
Brief Description
Camera node for 2D scenes.
Properties
Methods
void | align ( ) |
void | clear_current ( ) |
void | force_update_scroll ( ) |
Vector2 | get_camera_position ( ) const |
Vector2 | get_camera_screen_center ( ) const |
void | make_current ( ) |
void | reset_smoothing ( ) |
Enumerations
enum AnchorMode:
- ANCHOR_MODE_FIXED_TOP_LEFT = 0 — The camera’s position is fixed so that the top-left corner is always at the origin.
- ANCHOR_MODE_DRAG_CENTER = 1 — The camera’s position takes into account vertical/horizontal offsets and the screen size.
enum Camera2DProcessMode:
- CAMERA2D_PROCESS_PHYSICS = 0
- CAMERA2D_PROCESS_IDLE = 1
Description
Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of CanvasItem based nodes.
This node is intended to be a simple helper to get things going quickly and it may happen often that more functionality is desired to change how the camera works. To make your own custom camera node, simply inherit from Node2D and change the transform of the canvas by calling get_viewport().set_canvas_transform(m) in Viewport.
Property Descriptions
- AnchorMode anchor_mode
Setter | set_anchor_mode(value) |
Getter | get_anchor_mode() |
The Camera2D’s anchor point. See ANCHOR_MODE_*
constants.
- bool current
Getter | is_current() |
If true
, the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera current
will disable this one.
- Node custom_viewport
Setter | set_custom_viewport(value) |
Getter | get_custom_viewport() |
The custom Viewport node attached to the Camera2D
. If null or not a Viewport, uses the default viewport instead.
- float drag_margin_bottom
Setter | set_drag_margin(value) |
Getter | get_drag_margin() |
Bottom margin needed to drag the camera. A value of 1
makes the camera move only when reaching the edge of the screen.
- bool drag_margin_h_enabled
Setter | set_h_drag_enabled(value) |
Getter | is_h_drag_enabled() |
If true
, the camera only moves when reaching the horizontal drag margins. If false
, the camera moves horizontally regardless of margins. Default value: true
.
- float drag_margin_left
Setter | set_drag_margin(value) |
Getter | get_drag_margin() |
Left margin needed to drag the camera. A value of 1
makes the camera move only when reaching the edge of the screen.
- float drag_margin_right
Setter | set_drag_margin(value) |
Getter | get_drag_margin() |
Right margin needed to drag the camera. A value of 1
makes the camera move only when reaching the edge of the screen.
- float drag_margin_top
Setter | set_drag_margin(value) |
Getter | get_drag_margin() |
Top margin needed to drag the camera. A value of 1
makes the camera move only when reaching the edge of the screen.
- bool drag_margin_v_enabled
Setter | set_v_drag_enabled(value) |
Getter | is_v_drag_enabled() |
If true
, the camera only moves when reaching the vertical drag margins. If false
, the camera moves vertically regardless of margins. Default value: true
.
- bool editor_draw_drag_margin
Setter | set_margin_drawing_enabled(value) |
Getter | is_margin_drawing_enabled() |
If true
, draws the camera’s drag margin rectangle in the editor. Default value: false
- bool editor_draw_limits
Setter | set_limit_drawing_enabled(value) |
Getter | is_limit_drawing_enabled() |
If true
, draws the camera’s limits rectangle in the editor. Default value: true
- bool editor_draw_screen
Setter | set_screen_drawing_enabled(value) |
Getter | is_screen_drawing_enabled() |
If true
, draws the camera’s screen rectangle in the editor. Default value: false
- int limit_bottom
Setter | set_limit(value) |
Getter | get_limit() |
Bottom scroll limit in pixels. The camera stops moving when reaching this value.
- int limit_left
Setter | set_limit(value) |
Getter | get_limit() |
Left scroll limit in pixels. The camera stops moving when reaching this value.
- int limit_right
Setter | set_limit(value) |
Getter | get_limit() |
Right scroll limit in pixels. The camera stops moving when reaching this value.
- bool limit_smoothed
Setter | set_limit_smoothing_enabled(value) |
Getter | is_limit_smoothing_enabled() |
If true
, the camera smoothly stops when reaches its limits. Default value: false
- int limit_top
Setter | set_limit(value) |
Getter | get_limit() |
Top scroll limit in pixels. The camera stops moving when reaching this value.
- Vector2 offset
Setter | set_offset(value) |
Getter | get_offset() |
The camera’s offset, useful for looking around or camera shake animations.
- float offset_h
Setter | set_h_offset(value) |
Getter | get_h_offset() |
The horizontal offset of the camera, relative to the drag margins. Default value: 0
- float offset_v
Setter | set_v_offset(value) |
Getter | get_v_offset() |
The vertical offset of the camera, relative to the drag margins. Default value: 0
- Camera2DProcessMode process_mode
Setter | set_process_mode(value) |
Getter | get_process_mode() |
- bool rotating
Setter | set_rotating(value) |
Getter | is_rotating() |
If true
, the camera rotates with the target. Default value: false
- bool smoothing_enabled
Setter | set_enable_follow_smoothing(value) |
Getter | is_follow_smoothing_enabled() |
If true
, the camera smoothly moves towards the target at smoothing_speed. Default value: false
- float smoothing_speed
Setter | set_follow_smoothing(value) |
Getter | get_follow_smoothing() |
Speed in pixels per second of the camera’s smoothing effect when smoothing_enabled is true
- Vector2 zoom
Setter | set_zoom(value) |
Getter | get_zoom() |
The camera’s zoom relative to the viewport. Values larger than Vector2(1, 1)
zoom out and smaller values zoom in. For an example, use Vector2(0.5, 0.5)
for a 2x zoom in, and Vector2(4, 4)
for a 4x zoom out.
Method Descriptions
- void align ( )
Align the camera to the tracked node
- void clear_current ( )
Removes any Camera2D
from the ancestor Viewport’s internal currently-assigned camera.
- void force_update_scroll ( )
Force the camera to update scroll immediately.
- Vector2 get_camera_position ( ) const
Returns the camera position.
- Vector2 get_camera_screen_center ( ) const
Returns the location of the Camera2D
’s screen-center, relative to the origin.
- void make_current ( )
Make this the current 2D camera for the scene (viewport and layer), in case there’s many cameras in the scene.
- void reset_smoothing ( )
Set the camera’s position immediately to its current smoothing destination.
This has no effect if smoothing is disabled.