Shape2D
Inherits: Resource < Reference < Object
Inherited By: CapsuleShape2D, CircleShape2D, ConcavePolygonShape2D, ConvexPolygonShape2D, LineShape2D, RayShape2D, RectangleShape2D, SegmentShape2D
Category: Core
Brief Description
Base class for all 2D Shapes.
Properties
float | custom_solver_bias |
Methods
bool | collide ( Transform2D local_xform, Shape2D with_shape, Transform2D shape_xform ) |
Array | collide_and_get_contacts ( Transform2D local_xform, Shape2D with_shape, Transform2D shape_xform ) |
bool | collide_with_motion ( Transform2D local_xform, Vector2 local_motion, Shape2D with_shape, Transform2D shape_xform, Vector2 shape_motion ) |
Array | collide_with_motion_and_get_contacts ( Transform2D local_xform, Vector2 local_motion, Shape2D with_shape, Transform2D shape_xform, Vector2 shape_motion ) |
Description
Base class for all 2D Shapes. All 2D shape types inherit from this.
Tutorials
Property Descriptions
- float custom_solver_bias
Setter | set_custom_solver_bias(value) |
Getter | get_custom_solver_bias() |
Method Descriptions
- bool collide ( Transform2D local_xform, Shape2D with_shape, Transform2D shape_xform )
Returns true
if this shape is colliding with another.
This method needs the transformation matrix for this shape (local_xform
), the shape to check collisions with (with_shape
), and the transformation matrix of that shape (shape_xform
).
- Array collide_and_get_contacts ( Transform2D local_xform, Shape2D with_shape, Transform2D shape_xform )
Returns a list of the points where this shape touches another. If there are no collisions the list is empty.
This method needs the transformation matrix for this shape (local_xform
), the shape to check collisions with (with_shape
), and the transformation matrix of that shape (shape_xform
).
- bool collide_with_motion ( Transform2D local_xform, Vector2 local_motion, Shape2D with_shape, Transform2D shape_xform, Vector2 shape_motion )
Returns whether this shape would collide with another, if a given movement was applied.
This method needs the transformation matrix for this shape (local_xform
), the movement to test on this shape (local_motion
), the shape to check collisions with (with_shape
), the transformation matrix of that shape (shape_xform
), and the movement to test onto the other object (shape_motion
).
- Array collide_with_motion_and_get_contacts ( Transform2D local_xform, Vector2 local_motion, Shape2D with_shape, Transform2D shape_xform, Vector2 shape_motion )
Returns a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions the list is empty.
This method needs the transformation matrix for this shape (local_xform
), the movement to test on this shape (local_motion
), the shape to check collisions with (with_shape
), the transformation matrix of that shape (shape_xform
), and the movement to test onto the other object (shape_motion
).