Mesh
Inherits: Resource < Reference < Object
Inherited By: ArrayMesh, PrimitiveMesh
Category: Core
Brief Description
A Resource that contains vertex-array based geometry.
Properties
Vector2 | lightmap_size_hint |
Methods
Shape | create_convex_shape ( ) const |
Mesh | create_outline ( float margin ) const |
Shape | create_trimesh_shape ( ) const |
TriangleMesh | generate_triangle_mesh ( ) const |
PoolVector3Array | get_faces ( ) const |
int | get_surface_count ( ) const |
Array | surface_get_arrays ( int surf_idx ) const |
Array | surface_get_blend_shape_arrays ( int surf_idx ) const |
Material | surface_get_material ( int surf_idx ) const |
Enumerations
enum PrimitiveType:
- PRIMITIVE_POINTS = 0 — Render array as points (one vertex equals one point).
- PRIMITIVE_LINES = 1 — Render array as lines (every two vertices a line is created).
- PRIMITIVE_LINE_STRIP = 2 — Render array as line strip.
- PRIMITIVE_LINE_LOOP = 3 — Render array as line loop (like line strip, but closed).
- PRIMITIVE_TRIANGLES = 4 — Render array as triangles (every three vertices a triangle is created).
- PRIMITIVE_TRIANGLE_STRIP = 5 — Render array as triangle strips.
- PRIMITIVE_TRIANGLE_FAN = 6 — Render array as triangle fans.
enum BlendShapeMode:
- BLEND_SHAPE_MODE_NORMALIZED = 0
- BLEND_SHAPE_MODE_RELATIVE = 1
enum ArrayFormat:
- ARRAY_FORMAT_VERTEX = 1
- ARRAY_FORMAT_NORMAL = 2
- ARRAY_FORMAT_TANGENT = 4
- ARRAY_FORMAT_COLOR = 8
- ARRAY_FORMAT_TEX_UV = 16
- ARRAY_FORMAT_TEX_UV2 = 32
- ARRAY_FORMAT_BONES = 64
- ARRAY_FORMAT_WEIGHTS = 128
- ARRAY_FORMAT_INDEX = 256
- ARRAY_COMPRESS_BASE = 9
- ARRAY_COMPRESS_VERTEX = 512
- ARRAY_COMPRESS_NORMAL = 1024
- ARRAY_COMPRESS_TANGENT = 2048
- ARRAY_COMPRESS_COLOR = 4096
- ARRAY_COMPRESS_TEX_UV = 8192
- ARRAY_COMPRESS_TEX_UV2 = 16384
- ARRAY_COMPRESS_BONES = 32768
- ARRAY_COMPRESS_WEIGHTS = 65536
- ARRAY_COMPRESS_INDEX = 131072
- ARRAY_FLAG_USE_2D_VERTICES = 262144
- ARRAY_FLAG_USE_16_BIT_BONES = 524288
- ARRAY_COMPRESS_DEFAULT = 97280
enum ArrayType:
- ARRAY_VERTEX = 0 — Array of vertices.
- ARRAY_NORMAL = 1 — Array of normals.
- ARRAY_TANGENT = 2 — Array of tangents as an array of floats, 4 floats per tangent.
- ARRAY_COLOR = 3 — Array of colors.
- ARRAY_TEX_UV = 4 — Array of UV coordinates.
- ARRAY_TEX_UV2 = 5 — Array of second set of UV coordinates.
- ARRAY_BONES = 6 — Array of bone data.
- ARRAY_WEIGHTS = 7 — Array of weights.
- ARRAY_INDEX = 8 — Array of indices.
- ARRAY_MAX = 9 — Represents the size of the ArrayType enum.
Description
Mesh is a type of Resource that contains vertex-array based geometry, divided in surfaces. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.
Property Descriptions
- Vector2 lightmap_size_hint
Setter | set_lightmap_size_hint(value) |
Getter | get_lightmap_size_hint() |
Method Descriptions
- Shape create_convex_shape ( ) const
Calculate a ConvexPolygonShape from the mesh.
Calculate an outline mesh at a defined offset (margin) from the original mesh. Note: Typically returns the vertices in reverse order (e.g. clockwise to anti-clockwise).
- Shape create_trimesh_shape ( ) const
Calculate a ConcavePolygonShape from the mesh.
- TriangleMesh generate_triangle_mesh ( ) const
Generate a TriangleMesh from the mesh.
- PoolVector3Array get_faces ( ) const
Returns all the vertices that make up the faces of the mesh. Each three vertices represent one triangle.
- int get_surface_count ( ) const
Returns the amount of surfaces that the Mesh
holds.
Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface (see ArrayMesh.add_surface_from_arrays).
Returns the blend shape arrays for the requested surface.
Returns a Material in a given surface. Surface is rendered using this material.