Material
Inherits: Resource < Reference < Object
Inherited By: CanvasItemMaterial, ParticlesMaterial, ShaderMaterial, SpatialMaterial
Category: Core
Brief Description
Abstract base Resource for coloring and shading geometry.
Properties
Material | next_pass |
int | render_priority |
Constants
- RENDER_PRIORITY_MAX = 127 — Maximum value for the render_priority parameter.
- RENDER_PRIORITY_MIN = -128 — Minimum value for the render_priority parameter.
Description
Material is a base Resource used for coloring and shading geometry. All materials inherit from it and almost all VisualInstance derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
Property Descriptions
- Material next_pass
Setter | set_next_pass(value) |
Getter | get_next_pass() |
- int render_priority
Setter | set_render_priority(value) |
Getter | get_render_priority() |