Sprite3D

Inherits: SpriteBase3D < GeometryInstance < VisualInstance < Spatial < Node < Object

Category: Core

Brief Description

2D Sprite node in 3D world.

Properties

intframe
inthframes
boolregion_enabled
Rect2region_rect
Texturetexture
intvframes

Signals

  • frame_changed ( )

Emitted when the frame changes.

Description

A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.

Property Descriptions

Setterset_frame(value)
Getterget_frame()

Current frame to display from sprite sheet. vframes or hframes must be greater than 1.


Setterset_hframes(value)
Getterget_hframes()

The number of columns in the sprite sheet.


  • bool region_enabled
Setterset_region(value)
Getteris_region()

If true, texture will be cut from a larger atlas texture. See region_rect. Default value: false.


Setterset_region_rect(value)
Getterget_region_rect()

The region of the atlas texture to display. region_enabled must be true.


Setterset_texture(value)
Getterget_texture()

Texture object to draw.


Setterset_vframes(value)
Getterget_vframes()

The number of rows in the sprite sheet.