AtlasTexture

Inherits: Texture < Resource < Reference < Object

Category: Core

Brief Description

Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.

Properties

Textureatlas
boolfilter_clip
Rect2margin
Rect2region

Description

Texture resource aimed at managing big textures files that pack multiple smaller textures. Consists of a Texture, a margin that defines the border width,

and a region that defines the actual area of the AtlasTexture.

Property Descriptions

Setterset_atlas(value)
Getterget_atlas()

The texture that contains the atlas. Can be any Texture subtype.


Setterset_filter_clip(value)
Getterhas_filter_clip()

If true, clips the area outside of the region to avoid bleeding of the surrounding texture pixels.


Setterset_margin(value)
Getterget_margin()

The margin around the region. The Rect2’s ‘size’ parameter (‘w’ and ‘h’ in the editor) resizes the texture so it fits within the margin.


Setterset_region(value)
Getterget_region()

The AtlasTexture’s used region.