AtlasTexture
Inherits: Texture < Resource < Reference < Object
Category: Core
Brief Description
Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
Properties
Texture | atlas |
bool | filter_clip |
Rect2 | margin |
Rect2 | region |
Description
Texture resource aimed at managing big textures files that pack multiple smaller textures. Consists of a Texture, a margin that defines the border width,
and a region that defines the actual area of the AtlasTexture.
Property Descriptions
- Texture atlas
Setter | set_atlas(value) |
Getter | get_atlas() |
The texture that contains the atlas. Can be any Texture subtype.
- bool filter_clip
Setter | set_filter_clip(value) |
Getter | has_filter_clip() |
If true
, clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
- Rect2 margin
Setter | set_margin(value) |
Getter | get_margin() |
The margin around the region. The Rect2’s ‘size’ parameter (‘w’ and ‘h’ in the editor) resizes the texture so it fits within the margin.
- Rect2 region
Setter | set_region(value) |
Getter | get_region() |
The AtlasTexture’s used region.