VisualShaderNodeSDFToScreenUV
Inherits: VisualShaderNode < Resource < RefCounted < Object
A function to convert an SDF (signed-distance field) to screen UV, to be used within the visual shader graph.
Description
Translates to sdf_to_screen_uv(sdf_pos)
in the shader language.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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