World2D
Inherits: Resource < RefCounted < Object
A resource that holds all components of a 2D world, such as a canvas and a physics space.
Description
Class that has everything pertaining to a 2D world: A physics space, a canvas, and a sound space. 2D nodes register their resources into the current 2D world.
Tutorials
Properties
Property Descriptions
RID canvas
- RID get_canvas ( )
The RID of this world’s canvas resource. Used by the RenderingServer for 2D drawing.
PhysicsDirectSpaceState2D direct_space_state
- PhysicsDirectSpaceState2D get_direct_space_state ( )
Direct access to the world’s physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to Node._physics_process in the main thread.
RID navigation_map
- RID get_navigation_map ( )
The RID of this world’s navigation map. Used by the NavigationServer2D.
RID space
- RID get_space ( )
The RID of this world’s physics space resource. Used by the PhysicsServer2D for 2D physics, treating it as both a space and an area.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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