RDTextureFormat
Inherits: RefCounted < Object
Texture format (used by RenderingDevice).
Description
This object is used by RenderingDevice.
Properties
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BitField<TextureUsageBits> |
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Methods
void | add_shareable_format ( DataFormat format ) |
void | remove_shareable_format ( DataFormat format ) |
Property Descriptions
int array_layers = 1
The number of layers in the texture. Only relevant for 2D texture arrays.
int depth = 1
The texture’s depth (in pixels). This is always 1
for 2D textures.
DataFormat format = 8
void set_format ( DataFormat value )
DataFormat get_format ( )
The texture’s pixel data format.
int height = 1
The texture’s height (in pixels).
int mipmaps = 1
The number of mipmaps available in the texture.
TextureSamples samples = 0
void set_samples ( TextureSamples value )
TextureSamples get_samples ( )
The number of samples used when sampling the texture.
TextureType texture_type = 1
void set_texture_type ( TextureType value )
TextureType get_texture_type ( )
The texture type.
BitField<TextureUsageBits> usage_bits = 0
void set_usage_bits ( BitField<TextureUsageBits> value )
BitField<TextureUsageBits> get_usage_bits ( )
The texture’s usage bits, which determine what can be done using the texture.
int width = 1
The texture’s width (in pixels).
Method Descriptions
void add_shareable_format ( DataFormat format )
There is currently no description for this method. Please help us by contributing one!
void remove_shareable_format ( DataFormat format )
There is currently no description for this method. Please help us by contributing one!
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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