TextureCubemapRD
Inherits: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object
Texture for Cubemap that is bound to a texture created on the RenderingDevice.
Description
This texture class allows you to use a cubemap texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
Built with Sphinx using a theme provided by Read the Docs.