AnimationNodeBlend3

Inherits: AnimationNodeSync < AnimationNode < Resource < RefCounted < Object

Blends two of three animations linearly inside of an AnimationNodeBlendTree.

Description

A resource to add to an AnimationNodeBlendTree. Blends two animations out of three linearly out of three based on the amount value.

This animation node has three inputs:

  • The base animation to blend with

  • A “-blend” animation to blend with when the blend amount is negative value

  • A “+blend” animation to blend with when the blend amount is positive value

In general, the blend value should be in the [-1.0, 1.0] range. Values outside of this range can blend amplified animations, however, AnimationNodeAdd3 works better for this purpose.

Tutorials

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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