AudioStreamMP3
Inherits: AudioStream < Resource < RefCounted < Object
MP3 audio stream driver.
Description
MP3 audio stream driver. See data if you want to load an MP3 file at run-time.
Properties
| ||
| ||
| ||
| ||
| ||
|
Property Descriptions
int bar_beats = 4
There is currently no description for this property. Please help us by contributing one!
int beat_count = 0
There is currently no description for this property. Please help us by contributing one!
float bpm = 0.0
There is currently no description for this property. Please help us by contributing one!
PackedByteArray data = PackedByteArray()
void set_data ( PackedByteArray value )
PackedByteArray get_data ( )
Contains the audio data in bytes.
You can load a file without having to import it beforehand using the code snippet below. Keep in mind that this snippet loads the whole file into memory and may not be ideal for huge files (hundreds of megabytes or more).
GDScriptC#
func load_mp3(path):
var file = FileAccess.open(path, FileAccess.READ)
var sound = AudioStreamMP3.new()
sound.data = file.get_buffer(file.get_length())
return sound
public AudioStreamMP3 LoadMP3(string path)
{
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
var sound = new AudioStreamMP3();
sound.Data = file.GetBuffer(file.GetLength());
return sound;
}
bool loop = false
If true
, the stream will automatically loop when it reaches the end.
float loop_offset = 0.0
Time in seconds at which the stream starts after being looped.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
Built with Sphinx using a theme provided by Read the Docs.