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SpriteFrames

Inherits: Resource < RefCounted < Object

Sprite frame library for AnimatedSprite2D and AnimatedSprite3D.

Description

Sprite frame library for an AnimatedSprite2D or AnimatedSprite3D node. Contains frames and animation data for playback.

Methods

void

add_animation ( StringName anim )

void

add_frame ( StringName anim, Texture2D texture, float duration=1.0, int at_position=-1 )

void

clear ( StringName anim )

void

clear_all ( )

bool

get_animation_loop ( StringName anim ) const

PackedStringArray

get_animation_names ( ) const

float

get_animation_speed ( StringName anim ) const

int

get_frame_count ( StringName anim ) const

float

get_frame_duration ( StringName anim, int idx ) const

Texture2D

get_frame_texture ( StringName anim, int idx ) const

bool

has_animation ( StringName anim ) const

void

remove_animation ( StringName anim )

void

remove_frame ( StringName anim, int idx )

void

rename_animation ( StringName anim, StringName newname )

void

set_animation_loop ( StringName anim, bool loop )

void

set_animation_speed ( StringName anim, float fps )

void

set_frame ( StringName anim, int idx, Texture2D texture, float duration=1.0 )


Method Descriptions

void add_animation ( StringName anim )

Adds a new anim animation to the library.


void add_frame ( StringName anim, Texture2D texture, float duration=1.0, int at_position=-1 )

Adds a frame to the anim animation. If at_position is -1, the frame will be added to the end of the animation.


void clear ( StringName anim )

Removes all frames from the anim animation.


void clear_all ( )

Removes all animations. An empty default animation will be created.


bool get_animation_loop ( StringName anim ) const

Returns true if the given animation is configured to loop when it finishes playing. Otherwise, returns false.


PackedStringArray get_animation_names ( ) const

Returns an array containing the names associated to each animation. Values are placed in alphabetical order.


float get_animation_speed ( StringName anim ) const

Returns the speed in frames per second for the anim animation.


int get_frame_count ( StringName anim ) const

Returns the number of frames for the anim animation.


float get_frame_duration ( StringName anim, int idx ) const

Returns a relative duration of the frame idx in the anim animation (defaults to 1.0). For example, a frame with a duration of 2.0 is displayed twice as long as a frame with a duration of 1.0. You can calculate the absolute duration (in seconds) of a frame using the following formula:

  1. absolute_duration = relative_duration / (animation_fps * abs(playing_speed))

In this example, playing_speed refers to either AnimatedSprite2D.get_playing_speed or AnimatedSprite3D.get_playing_speed.


Texture2D get_frame_texture ( StringName anim, int idx ) const

Returns the texture of the frame idx in the anim animation.


bool has_animation ( StringName anim ) const

Returns true if the anim animation exists.


void remove_animation ( StringName anim )

Removes the anim animation.


void remove_frame ( StringName anim, int idx )

Removes the anim animation’s frame idx.


void rename_animation ( StringName anim, StringName newname )

Changes the anim animation’s name to newname.


void set_animation_loop ( StringName anim, bool loop )

If loop is true, the anim animation will loop when it reaches the end, or the start if it is played in reverse.


void set_animation_speed ( StringName anim, float fps )

Sets the speed for the anim animation in frames per second.


void set_frame ( StringName anim, int idx, Texture2D texture, float duration=1.0 )

Sets the texture and the duration of the frame idx in the anim animation.