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2023-10-07 11:12:31
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Godot v4.2 Documentation
Godot 游戏引擎 v4.2 中文文档
Godot v4.1 Documentation
Godot v4.0 Documentation
Godot v3.5 Documentation
Godot 游戏引擎 v3.5 中文文档
Godot v3.4 Documentation
Godot 游戏引擎 v3.4 中文文档
Godot v3.3 Documentation
Godot 游戏引擎 v3.3 中文文档
Godot v3.2 Documentation
Godot 游戏引擎 v3.2 中文文档
Godot v3.1 Documentation
About
Introduction
Frequently asked questions
Troubleshooting
List of features
Documentation changelog
Godot release policy
Complying with licenses
Getting started
Introduction
Introduction to Godot
Overview of Godot’s key concepts
First look at Godot’s editor
Learning new features
Godot’s design philosophy
Step by step
Nodes and Scenes
Creating instances
Scripting languages
Creating your first script
Listening to player input
Using signals
Your first 2D game
Setting up the project
Creating the player scene
Coding the player
Creating the enemy
The main game scene
Heads up display
Finishing up
Your first 3D game
Setting up the game area
Player scene and input actions
Moving the player with code
Designing the mob scene
Spawning monsters
Jumping and squashing monsters
Killing the player
Score and replay
Character animation
Going further
Manual
Best practices
Introduction
Applying object-oriented principles in Godot
Scene organization
When to use scenes versus scripts
Autoloads versus regular nodes
When and how to avoid using nodes for everything
Godot interfaces
Godot notifications
Data preferences
Logic preferences
Project organization
Version control systems
Editor introduction
Using the Project Manager
The Inspector
Project Settings
Default editor shortcuts
Customizing the interface
Using the Android editor
Using the Web editor
Command line tutorial
Using an external text editor
Managing editor features
Migrating to a new version
Upgrading from Godot 3 to Godot 4
Upgrading from Godot 4.0 to Godot 4.1
2D
Canvas layers
Viewport and canvas transforms
2D lights and shadows
2D meshes
2D sprite animation
2D particle systems
2D antialiasing
Custom drawing in 2D
2D movement overview
Using TileSets
Using TileMaps
3D
Introduction to 3D
Using 3D transforms
Procedural geometry
Using the ArrayMesh
Using the MeshDataTool
Using the SurfaceTool
Using ImmediateMesh
3D text
3D rendering limitations
Standard Material 3D and ORM Material 3D
3D lights and shadows
Using decals
Physical light and camera units
Particle systems (3D)
High dynamic range lighting
Global illumination
Introduction to global illumination
Using Voxel global illumination
Signed distance field global illumination (SDFGI)
Using Lightmap global illumination
Reflection probes
Faking global illumination
Environment and post-processing
Volumetric fog and fog volumes
3D antialiasing
Using MultiMeshInstance3D
Mesh level of detail (LOD)
Visibility ranges (HLOD)
Occlusion culling
Resolution scaling
Variable rate shading
Prototyping levels with CSG
Using GridMaps
Animation
Introduction to the animation features
Animation Track types
Cutout animation
2D skeletons
Using AnimationTree
Playing videos
Creating movies
Assets pipeline
Import process
Importing images
Importing audio samples
Importing translations
Importing 3D scenes
Retargeting 3D Skeletons
Exporting 3D scenes
Blender ESCN exporter
Materials
Physics properties
Lights
Mesh
Skeleton
Animation
Audio
Audio buses
Audio effects
Audio streams
Sync the gameplay with audio and music
Recording with microphone
Text to speech
Export
Exporting projects
Exporting packs, patches, and mods
Feature tags
Exporting for Linux
Exporting for macOS
Running Godot apps on macOS
Exporting for Windows
Changing application icon for Windows
Exporting for Universal Windows Platform
Exporting for iOS
Exporting for Android
Custom builds for Android
Exporting for the Web
Exporting for dedicated servers
One-click deploy
File and data I/O
Background loading
File paths in Godot projects
Saving games
Binary serialization API
Internationalization
Internationalizing games
Localization using gettext
Locale codes
Pseudolocalization
Input handling
Using InputEvent
Input examples
Mouse and input coordinates
Customizing the mouse cursor
Controllers, gamepads, and joysticks
Handling quit requests
Math
Vector math
Advanced vector math
Matrices and transforms
Interpolation
Beziers, curves and paths
Random number generation
Navigation
2D Navigation Overview
3D Navigation Overview
Using NavigationServer
Using NavigationMaps
Using NavigationRegions
Using NavigationMeshes
Using NavigationPaths
Using NavigationPathQueryObjects
Using NavigationAgents
Using NavigationObstacles
Using NavigationLinks
Using NavigationLayers
Navigation Debug Tools
Connecting NavigationMeshes
Support different actor types
Support different actor locomotion
Support different actor area access
Optimizing Navigation Performance
Networking
High-level multiplayer
Making HTTP requests
HTTP client class
SSL certificates
WebSocket
WebRTC
Performance
General optimization tips
Optimization using Servers
CPU optimization
GPU optimization
Optimization using MultiMeshes
Optimizing 3D performance
Animating thousands of objects
Animating thousands of fish with MultiMeshInstance3D
Controlling thousands of fish with Particles
Using multiple threads
Thread-safe APIs
Physics
Physics introduction
Using RigidBody
Using Area2D
Using CharacterBody2D/3D
Ray-casting
Ragdoll system
Kinematic character (2D)
Using SoftBody
Collision shapes (2D)
Collision shapes (3D)
Large world coordinates
Troubleshooting physics issues
Platform-specific
Android plugins
Creating Android plugins
Android in-app purchases
iOS plugins
Creating iOS plugins
Plugins for iOS
HTML5
HTML5 shell class reference
Custom HTML page for Web export
Console support in Godot
Plugins
Editor plugins
Installing plugins
Making plugins
Making main screen plugins
Import plugins
3D gizmo plugins
Inspector plugins
Visual Shader plugins
Running code in the editor
Rendering
Using Viewports
Multiple resolutions
Fixing jitter, stutter and input lag
Scripting
GDScript
GDScript reference
GDScript: An introduction to dynamic languages
GDScript exports
GDScript documentation comments
GDScript style guide
Static typing in GDScript
GDScript warning system
GDScript format strings
C#
C# basics
C# features
C# API differences to GDScript
C# collections
C# Variant
C# signals
C# exports
C# global classes
C# style guide
GDExtension
What is GDExtension?
GDExtension C++ example
How to read the Godot API
Debug
Overview of debugging tools
Debugger panel
The Profiler
Custom performance monitors
Idle and Physics Processing
Groups
Nodes and scene instances
Overridable functions
Cross-language scripting
Creating script templates
Evaluating expressions
Change scenes manually
Instancing with signals
Pausing games and process mode
File system
Resources
Singletons (Autoload)
Using SceneTree
Scene Unique Nodes
Shaders
Introduction to shaders
Shading reference
Shading language
Shader preprocessor
Spatial shaders
CanvasItem shaders
Particle shaders
Sky shaders
Fog shaders
Your first shader
Your first 2D shader
Your first 3D shader
Your second 3D shader
Shader materials
Using VisualShaders
Using compute shaders
Screen-reading shaders
Converting GLSL to Godot shaders
Shaders style guide
Advanced post-processing
Using a Viewport as a texture
Custom post-processing
Making trees
User interface (UI)
Size and anchors
Using Containers
Custom GUI controls
Keyboard/Controller Navigation and Focus
Control node gallery
Introduction to GUI skinning
Using the theme editor
Theme type variations
Using Fonts
BBCode in RichTextLabel
XR
Setting up XR
Deploying to Android
Introducing XR tools
Basic XR Locomotion
The XR action map
Room scale in XR
The OpenXR hand tracking
The OpenXR passthrough
Contributing
Ways to contribute
Contribution workflow
Bisecting regressions
Bug triage guidelines
Pull request workflow
Pull request review process
Testing pull requests
Engine development
Best practices for engine contributors
Code style guidelines
C++ usage guidelines
Building from source
Getting the source
Introduction to the buildsystem
Compiling for Windows
Compiling for Linux, *BSD
Compiling for macOS
Compiling for Android
Compiling for iOS
Cross-compiling for iOS on Linux
Compiling for Universal Windows Platform
Compiling for the Web
Compiling with .NET
Optimizing a build for size
Compiling with PCK encryption key
Debugging and profiling
Using C++ profilers
Using sanitizers
Debugging on macOS
Vulkan
Validation layers
Configuring an IDE
Android Studio
CLion
Code::Blocks
KDevelop
Qt Creator
Rider
Visual Studio
Visual Studio Code
Xcode
Engine core and modules
Godot’s architecture diagram
Common engine methods and macros
Core types
Variant class
Object class
Inheritance class tree
Internal rendering architecture
2D coordinate systems and 2D transforms
Custom modules in C++
Binding to external libraries
Custom Godot servers
Custom resource format loaders
Custom AudioStreams
Custom platform ports
Unit testing
Editor development
Introduction to editor development
Editor icons
Editor style guide
Godot file formats
GDScript grammar
TSCN file format
Writing documentation
Content guidelines
Writing guidelines
Creating documentation images
Contributing to the documentation
Building the manual with Sphinx
Contributing to the class reference
Class reference primer
Editor and documentation localization
Community
Asset Library
About the Asset Library
Using the Asset Library
Submitting to the Asset Library
Community channels
Tutorials and resources
Class reference
All classes
@GDScript
@GlobalScope
AcceptDialog
AnimatableBody2D
AnimatableBody3D
AnimatedSprite2D
AnimatedSprite3D
AnimationPlayer
AnimationTree
Area2D
Area3D
AspectRatioContainer
AudioListener2D
AudioListener3D
AudioStreamPlayer
AudioStreamPlayer2D
AudioStreamPlayer3D
BackBufferCopy
BaseButton
Bone2D
BoneAttachment3D
BoxContainer
Button
Camera2D
Camera3D
CanvasGroup
CanvasItem
CanvasLayer
CanvasModulate
CenterContainer
CharacterBody2D
CharacterBody3D
CheckBox
CheckButton
CodeEdit
CollisionObject2D
CollisionObject3D
CollisionPolygon2D
CollisionPolygon3D
CollisionShape2D
CollisionShape3D
ColorPicker
ColorPickerButton
ColorRect
ConeTwistJoint3D
ConfirmationDialog
Container
Control
CPUParticles2D
CPUParticles3D
CSGBox3D
CSGCombiner3D
CSGCylinder3D
CSGMesh3D
CSGPolygon3D
CSGPrimitive3D
CSGShape3D
CSGSphere3D
CSGTorus3D
DampedSpringJoint2D
Decal
DirectionalLight2D
DirectionalLight3D
FileDialog
FlowContainer
FogVolume
Generic6DOFJoint3D
GeometryInstance3D
GPUParticles2D
GPUParticles3D
GPUParticlesAttractor3D
GPUParticlesAttractorBox3D
GPUParticlesAttractorSphere3D
GPUParticlesAttractorVectorField3D
GPUParticlesCollision3D
GPUParticlesCollisionBox3D
GPUParticlesCollisionHeightField3D
GPUParticlesCollisionSDF3D
GPUParticlesCollisionSphere3D
GraphEdit
GraphNode
GridContainer
GridMap
GrooveJoint2D
HBoxContainer
HFlowContainer
HingeJoint3D
HScrollBar
HSeparator
HSlider
HSplitContainer
HTTPRequest
ImporterMeshInstance3D
InstancePlaceholder
ItemList
Joint2D
Joint3D
Label
Label3D
Light2D
Light3D
LightmapGI
LightmapProbe
LightOccluder2D
Line2D
LineEdit
LinkButton
MarginContainer
Marker2D
Marker3D
MenuBar
MenuButton
MeshInstance2D
MeshInstance3D
MissingNode
MultiMeshInstance2D
MultiMeshInstance3D
MultiplayerSpawner
MultiplayerSynchronizer
NavigationAgent2D
NavigationAgent3D
NavigationLink2D
NavigationLink3D
NavigationObstacle2D
NavigationObstacle3D
NavigationRegion2D
NavigationRegion3D
NinePatchRect
Node2D
Node3D
OccluderInstance3D
OmniLight3D
OpenXRHand
OptionButton
Panel
PanelContainer
ParallaxBackground
ParallaxLayer
Path2D
Path3D
PathFollow2D
PathFollow3D
PhysicalBone2D
PhysicalBone3D
PhysicsBody2D
PhysicsBody3D
PinJoint2D
PinJoint3D
PointLight2D
Polygon2D
Popup
PopupMenu
PopupPanel
ProgressBar
Range
RayCast2D
RayCast3D
ReferenceRect
ReflectionProbe
RemoteTransform2D
RemoteTransform3D
ResourcePreloader
RichTextLabel
RigidBody2D
RigidBody3D
RootMotionView
ScrollBar
ScrollContainer
Separator
ShaderGlobalsOverride
ShapeCast2D
ShapeCast3D
Skeleton2D
Skeleton3D
SkeletonIK3D
Slider
SliderJoint3D
SoftBody3D
SpinBox
SplitContainer
SpotLight3D
SpringArm3D
Sprite2D
Sprite3D
SpriteBase3D
StaticBody2D
StaticBody3D
SubViewport
SubViewportContainer
TabBar
TabContainer
TextEdit
TextureButton
TextureProgressBar
TextureRect
TileMap
Timer
TouchScreenButton
Tree
VBoxContainer
VehicleBody3D
VehicleWheel3D
VFlowContainer
VideoStreamPlayer
Viewport
VisibleOnScreenEnabler2D
VisibleOnScreenEnabler3D
VisibleOnScreenNotifier2D
VisibleOnScreenNotifier3D
VisualInstance3D
VoxelGI
VScrollBar
VSeparator
VSlider
VSplitContainer
Window
WorldEnvironment
XRAnchor3D
XRCamera3D
XRController3D
XRNode3D
XROrigin3D
AnimatedTexture
Animation
AnimationLibrary
AnimationNode
AnimationNodeAdd2
AnimationNodeAdd3
AnimationNodeAnimation
AnimationNodeBlend2
AnimationNodeBlend3
AnimationNodeBlendSpace1D
AnimationNodeBlendSpace2D
AnimationNodeBlendTree
AnimationNodeOneShot
AnimationNodeOutput
AnimationNodeStateMachine
AnimationNodeStateMachinePlayback
AnimationNodeStateMachineTransition
AnimationNodeSub2
AnimationNodeSync
AnimationNodeTimeScale
AnimationNodeTimeSeek
AnimationNodeTransition
AnimationRootNode
ArrayMesh
ArrayOccluder3D
AtlasTexture
AudioBusLayout
AudioEffect
AudioEffectAmplify
AudioEffectBandLimitFilter
AudioEffectBandPassFilter
AudioEffectCapture
AudioEffectChorus
AudioEffectCompressor
AudioEffectDelay
AudioEffectDistortion
AudioEffectEQ
AudioEffectEQ10
AudioEffectEQ21
AudioEffectEQ6
AudioEffectFilter
AudioEffectHighPassFilter
AudioEffectHighShelfFilter
AudioEffectLimiter
AudioEffectLowPassFilter
AudioEffectLowShelfFilter
AudioEffectNotchFilter
AudioEffectPanner
AudioEffectPhaser
AudioEffectPitchShift
AudioEffectRecord
AudioEffectReverb
AudioEffectSpectrumAnalyzer
AudioEffectStereoEnhance
AudioStream
AudioStreamGenerator
AudioStreamMicrophone
AudioStreamMP3
AudioStreamOggVorbis
AudioStreamPolyphonic
AudioStreamRandomizer
AudioStreamWAV
BaseMaterial3D
BitMap
BoneMap
BoxMesh
BoxOccluder3D
BoxShape3D
ButtonGroup
CameraAttributes
CameraAttributesPhysical
CameraAttributesPractical
CameraTexture
CanvasItemMaterial
CanvasTexture
CapsuleMesh
CapsuleShape2D
CapsuleShape3D
CircleShape2D
CodeHighlighter
CompressedCubemap
CompressedCubemapArray
CompressedTexture2D
CompressedTexture2DArray
CompressedTexture3D
CompressedTextureLayered
ConcavePolygonShape2D
ConcavePolygonShape3D
ConvexPolygonShape2D
ConvexPolygonShape3D
CryptoKey
CSharpScript
Cubemap
CubemapArray
Curve
Curve2D
Curve3D
CurveTexture
CurveXYZTexture
CylinderMesh
CylinderShape3D
Environment
FastNoiseLite
FogMaterial
Font
FontFile
FontVariation
GDExtension
GDScript
GLTFAccessor
GLTFAnimation
GLTFBufferView
GLTFCamera
GLTFDocument
GLTFDocumentExtension
GLTFDocumentExtensionConvertImporterMesh
GLTFLight
GLTFMesh
GLTFNode
GLTFPhysicsBody
GLTFPhysicsShape
GLTFSkeleton
GLTFSkin
GLTFSpecGloss
GLTFState
GLTFTexture
GLTFTextureSampler
Gradient
GradientTexture1D
GradientTexture2D
HeightMapShape3D
Image
ImageTexture
ImageTexture3D
ImageTextureLayered
ImmediateMesh
ImporterMesh
InputEvent
InputEventAction
InputEventFromWindow
InputEventGesture
InputEventJoypadButton
InputEventJoypadMotion
InputEventKey
InputEventMagnifyGesture
InputEventMIDI
InputEventMouse
InputEventMouseButton
InputEventMouseMotion
InputEventPanGesture
InputEventScreenDrag
InputEventScreenTouch
InputEventShortcut
InputEventWithModifiers
JSON
LabelSettings
LightmapGIData
Material
Mesh
MeshLibrary
MeshTexture
MissingResource
MultiMesh
NavigationMesh
NavigationMeshSourceGeometryData3D
NavigationPolygon
Noise
NoiseTexture2D
NoiseTexture3D
Occluder3D
OccluderPolygon2D
OggPacketSequence
OpenXRAction
OpenXRActionMap
OpenXRActionSet
OpenXRInteractionProfile
OpenXRIPBinding
OptimizedTranslation
ORMMaterial3D
PackedDataContainer
PackedScene
PanoramaSkyMaterial
ParticleProcessMaterial
PhysicalSkyMaterial
PhysicsMaterial
PlaceholderCubemap
PlaceholderCubemapArray
PlaceholderMaterial
PlaceholderMesh
PlaceholderTexture2D
PlaceholderTexture2DArray
PlaceholderTexture3D
PlaceholderTextureLayered
PlaneMesh
PointMesh
PolygonOccluder3D
PolygonPathFinder
PortableCompressedTexture2D
PrimitiveMesh
PrismMesh
ProceduralSkyMaterial
QuadMesh
QuadOccluder3D
RDShaderFile
RDShaderSPIRV
RectangleShape2D
RibbonTrailMesh
RichTextEffect
SceneReplicationConfig
Script
ScriptExtension
SegmentShape2D
SeparationRayShape2D
SeparationRayShape3D
Shader
ShaderInclude
ShaderMaterial
Shape2D
Shape3D
Shortcut
SkeletonModification2D
SkeletonModification2DCCDIK
SkeletonModification2DFABRIK
SkeletonModification2DJiggle
SkeletonModification2DLookAt
SkeletonModification2DPhysicalBones
SkeletonModification2DStackHolder
SkeletonModification2DTwoBoneIK
SkeletonModificationStack2D
SkeletonProfile
SkeletonProfileHumanoid
Skin
Sky
SphereMesh
SphereOccluder3D
SphereShape3D
SpriteFrames
StandardMaterial3D
StyleBox
StyleBoxEmpty
StyleBoxFlat
StyleBoxLine
StyleBoxTexture
SyntaxHighlighter
SystemFont
TextMesh
Texture
Texture2D
Texture2DArray
Texture3D
TextureLayered
Theme
TileMapPattern
TileSet
TileSetAtlasSource
TileSetScenesCollectionSource
TileSetSource
TorusMesh
Translation
TubeTrailMesh
VideoStream
VideoStreamPlayback
VideoStreamTheora
ViewportTexture
VisualShader
VisualShaderNode
VisualShaderNodeBillboard
VisualShaderNodeBooleanConstant
VisualShaderNodeBooleanParameter
VisualShaderNodeClamp
VisualShaderNodeColorConstant
VisualShaderNodeColorFunc
VisualShaderNodeColorOp
VisualShaderNodeColorParameter
VisualShaderNodeComment
VisualShaderNodeCompare
VisualShaderNodeConstant
VisualShaderNodeCubemap
VisualShaderNodeCubemapParameter
VisualShaderNodeCurveTexture
VisualShaderNodeCurveXYZTexture
VisualShaderNodeCustom
VisualShaderNodeDerivativeFunc
VisualShaderNodeDeterminant
VisualShaderNodeDistanceFade
VisualShaderNodeDotProduct
VisualShaderNodeExpression
VisualShaderNodeFaceForward
VisualShaderNodeFloatConstant
VisualShaderNodeFloatFunc
VisualShaderNodeFloatOp
VisualShaderNodeFloatParameter
VisualShaderNodeFresnel
VisualShaderNodeGlobalExpression
VisualShaderNodeGroupBase
VisualShaderNodeIf
VisualShaderNodeInput
VisualShaderNodeIntConstant
VisualShaderNodeIntFunc
VisualShaderNodeIntOp
VisualShaderNodeIntParameter
VisualShaderNodeIs
VisualShaderNodeLinearSceneDepth
VisualShaderNodeMix
VisualShaderNodeMultiplyAdd
VisualShaderNodeOuterProduct
VisualShaderNodeOutput
VisualShaderNodeParameter
VisualShaderNodeParameterRef
VisualShaderNodeParticleAccelerator
VisualShaderNodeParticleBoxEmitter
VisualShaderNodeParticleConeVelocity
VisualShaderNodeParticleEmit
VisualShaderNodeParticleEmitter
VisualShaderNodeParticleMeshEmitter
VisualShaderNodeParticleMultiplyByAxisAngle
VisualShaderNodeParticleOutput
VisualShaderNodeParticleRandomness
VisualShaderNodeParticleRingEmitter
VisualShaderNodeParticleSphereEmitter
VisualShaderNodeProximityFade
VisualShaderNodeRandomRange
VisualShaderNodeRemap
VisualShaderNodeResizableBase
VisualShaderNodeSample3D
VisualShaderNodeScreenUVToSDF
VisualShaderNodeSDFRaymarch
VisualShaderNodeSDFToScreenUV
VisualShaderNodeSmoothStep
VisualShaderNodeStep
VisualShaderNodeSwitch
VisualShaderNodeTexture
VisualShaderNodeTexture2DArray
VisualShaderNodeTexture2DArrayParameter
VisualShaderNodeTexture2DParameter
VisualShaderNodeTexture3D
VisualShaderNodeTexture3DParameter
VisualShaderNodeTextureParameter
VisualShaderNodeTextureParameterTriplanar
VisualShaderNodeTextureSDF
VisualShaderNodeTextureSDFNormal
VisualShaderNodeTransformCompose
VisualShaderNodeTransformConstant
VisualShaderNodeTransformDecompose
VisualShaderNodeTransformFunc
VisualShaderNodeTransformOp
VisualShaderNodeTransformParameter
VisualShaderNodeTransformVecMult
VisualShaderNodeUIntConstant
VisualShaderNodeUIntFunc
VisualShaderNodeUIntOp
VisualShaderNodeUIntParameter
VisualShaderNodeUVFunc
VisualShaderNodeUVPolarCoord
VisualShaderNodeVarying
VisualShaderNodeVaryingGetter
VisualShaderNodeVaryingSetter
VisualShaderNodeVec2Constant
VisualShaderNodeVec2Parameter
VisualShaderNodeVec3Constant
VisualShaderNodeVec3Parameter
VisualShaderNodeVec4Constant
VisualShaderNodeVec4Parameter
VisualShaderNodeVectorBase
VisualShaderNodeVectorCompose
VisualShaderNodeVectorDecompose
VisualShaderNodeVectorDistance
VisualShaderNodeVectorFunc
VisualShaderNodeVectorLen
VisualShaderNodeVectorOp
VisualShaderNodeVectorRefract
VoxelGIData
World2D
World3D
WorldBoundaryShape2D
WorldBoundaryShape3D
X509Certificate
AESContext
AStar2D
AStar3D
AStarGrid2D
AudioEffectInstance
AudioEffectSpectrumAnalyzerInstance
AudioServer
AudioStreamGeneratorPlayback
AudioStreamPlayback
AudioStreamPlaybackOggVorbis
AudioStreamPlaybackPolyphonic
AudioStreamPlaybackResampled
CallbackTweener
CameraFeed
CameraServer
CharFXTransform
ClassDB
ConfigFile
Crypto
DirAccess
DisplayServer
DTLSServer
EncodedObjectAsID
ENetConnection
ENetMultiplayerPeer
ENetPacketPeer
Engine
EngineDebugger
EngineProfiler
Expression
FileAccess
GDExtensionManager
Geometry2D
Geometry3D
GodotSharp
HashingContext
HMACContext
HTTPClient
ImageFormatLoader
ImageFormatLoaderExtension
Input
InputMap
IntervalTweener
IP
JavaClass
JavaClassWrapper
JavaScriptBridge
JavaScriptObject
JNISingleton
JSONRPC
KinematicCollision2D
KinematicCollision3D
Lightmapper
LightmapperRD
MainLoop
Marshalls
MeshConvexDecompositionSettings
MeshDataTool
MethodTweener
MobileVRInterface
MovieWriter
MultiplayerAPI
MultiplayerAPIExtension
MultiplayerPeer
MultiplayerPeerExtension
Mutex
NavigationMeshGenerator
NavigationPathQueryParameters2D
NavigationPathQueryParameters3D
NavigationPathQueryResult2D
NavigationPathQueryResult3D
NavigationServer2D
NavigationServer3D
Node
Node3DGizmo
OfflineMultiplayerPeer
OggPacketSequencePlayback
OpenXRInterface
OS
PackedDataContainerRef
PacketPeer
PacketPeerDTLS
PacketPeerExtension
PacketPeerStream
PacketPeerUDP
PCKPacker
Performance
PhysicsDirectBodyState2D
PhysicsDirectBodyState2DExtension
PhysicsDirectBodyState3D
PhysicsDirectBodyState3DExtension
PhysicsDirectSpaceState2D
PhysicsDirectSpaceState2DExtension
PhysicsDirectSpaceState3D
PhysicsDirectSpaceState3DExtension
PhysicsPointQueryParameters2D
PhysicsPointQueryParameters3D
PhysicsRayQueryParameters2D
PhysicsRayQueryParameters3D
PhysicsServer2D
PhysicsServer2DExtension
PhysicsServer2DManager
PhysicsServer3D
PhysicsServer3DExtension
PhysicsServer3DManager
PhysicsServer3DRenderingServerHandler
PhysicsShapeQueryParameters2D
PhysicsShapeQueryParameters3D
PhysicsTestMotionParameters2D
PhysicsTestMotionParameters3D
PhysicsTestMotionResult2D
PhysicsTestMotionResult3D
ProjectSettings
PropertyTweener
RandomNumberGenerator
RDAttachmentFormat
RDFramebufferPass
RDPipelineColorBlendState
RDPipelineColorBlendStateAttachment
RDPipelineDepthStencilState
RDPipelineMultisampleState
RDPipelineRasterizationState
RDPipelineSpecializationConstant
RDSamplerState
RDShaderSource
RDTextureFormat
RDTextureView
RDUniform
RDVertexAttribute
RefCounted
RegEx
RegExMatch
RenderingDevice
RenderingServer
Resource
ResourceFormatLoader
ResourceFormatSaver
ResourceImporter
ResourceLoader
ResourceSaver
ResourceUID
SceneMultiplayer
SceneState
SceneTree
SceneTreeTimer
ScriptLanguage
ScriptLanguageExtension
Semaphore
SkinReference
StreamPeer
StreamPeerBuffer
StreamPeerExtension
StreamPeerGZIP
StreamPeerTCP
StreamPeerTLS
SurfaceTool
TCPServer
TextLine
TextParagraph
TextServer
TextServerAdvanced
TextServerDummy
TextServerExtension
TextServerFallback
TextServerManager
ThemeDB
Thread
TileData
Time
TLSOptions
TranslationServer
TreeItem
TriangleMesh
Tween
Tweener
UDPServer
UndoRedo
UPNP
UPNPDevice
WeakRef
WebRTCDataChannel
WebRTCDataChannelExtension
WebRTCMultiplayerPeer
WebRTCPeerConnection
WebRTCPeerConnectionExtension
WebSocketMultiplayerPeer
WebSocketPeer
WebXRInterface
WorkerThreadPool
XMLParser
XRInterface
XRInterfaceExtension
XRPose
XRPositionalTracker
XRServer
ZIPPacker
ZIPReader
EditorCommandPalette
EditorDebuggerPlugin
EditorDebuggerSession
EditorExportPlatform
EditorExportPlatformAndroid
EditorExportPlatformIOS
EditorExportPlatformLinuxBSD
EditorExportPlatformMacOS
EditorExportPlatformPC
EditorExportPlatformWeb
EditorExportPlatformWindows
EditorExportPlugin
EditorFeatureProfile
EditorFileDialog
EditorFileSystem
EditorFileSystemDirectory
EditorFileSystemImportFormatSupportQuery
EditorImportPlugin
EditorInspector
EditorInspectorPlugin
EditorInterface
EditorNode3DGizmo
EditorNode3DGizmoPlugin
EditorPaths
EditorPlugin
EditorProperty
EditorResourceConversionPlugin
EditorResourcePicker
EditorResourcePreview
EditorResourcePreviewGenerator
EditorResourceTooltipPlugin
EditorSceneFormatImporter
EditorSceneFormatImporterBlend
EditorSceneFormatImporterFBX
EditorSceneFormatImporterGLTF
EditorScenePostImport
EditorScenePostImportPlugin
EditorScript
EditorScriptPicker
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FileSystemDock
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bool
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float
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Vector3
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Vector4
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