Up to date
This page is up to date for Godot 4.1
. If you still find outdated information, please open an issue.
Documentation changelog
The documentation is continually being improved. New releases include new pages, fixes and updates to existing pages, and many updates to the class reference. Below is a list of new pages added since version 3.0.
Note
This document only contains new pages so not all changes are reflected, many pages have been substantially updated but are not reflected in this document.
New pages since version 4.0
Development
Migrating
Physics
New pages since version 3.6
2D
3D
Animation
Assets pipeline
Development
Migrating
Physics
Scripting
Shaders
Workflow
XR
New pages since version 3.5
None.
New pages since version 3.4
3D
Animation
Editor
New pages since version 3.3
C++
GDScript
New pages since version 3.2
3D
About
Best practices
Community
Development
Configuring an IDE: Code::Blocks
Editor
Export
Input
Math
Platform-specific
Physics
Shaders
Scripting
GDScript warning system (split from Static typing in GDScript)
User Interface (UI)
New pages since version 3.1
Project workflow
2D
Audio
Math
Inputs
Internationalization
Shading
Your First Shader Series:
Networking
Plugins
Multi-threading
Creating content
Procedural geometry series:
Optimization
Legal
New pages since version 3.0
Step by step
Exporting
Scripting
Project workflow
Best Practices:
2D
3D
Physics
Animation
GUI
Viewports
Shading
Shading Reference: