Up to date

This page is up to date for Godot 4.1. If you still find outdated information, please open an issue.

MeshTexture

Inherits: Texture2D < Texture < Resource < RefCounted < Object

Simple texture that uses a mesh to draw itself.

Description

Simple texture that uses a mesh to draw itself. It’s limited because flags can’t be changed and region drawing is not supported.

Properties

Texture2D

base_texture

Vector2

image_size

Vector2(0, 0)

Mesh

mesh

bool

resource_local_to_scene

false (overrides Resource)


Property Descriptions

Texture2D base_texture

Sets the base texture that the Mesh will use to draw.


Vector2 image_size = Vector2(0, 0)

Sets the size of the image, needed for reference.


Mesh mesh

  • void set_mesh ( Mesh value )

  • Mesh get_mesh ( )

Sets the mesh used to draw. It must be a mesh using 2D vertices.