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VisualShaderNodeFloatFunc

Inherits: VisualShaderNode < Resource < RefCounted < Object

A scalar floating-point function to be used within the visual shader graph.

Description

Accept a floating-point scalar (x) to the input port and transform it according to function.

Properties

Function

function

13


Enumerations

enum Function:

Function FUNC_SIN = 0

Returns the sine of the parameter. Translates to sin(x) in the Godot Shader Language.

Function FUNC_COS = 1

Returns the cosine of the parameter. Translates to cos(x) in the Godot Shader Language.

Function FUNC_TAN = 2

Returns the tangent of the parameter. Translates to tan(x) in the Godot Shader Language.

Function FUNC_ASIN = 3

Returns the arc-sine of the parameter. Translates to asin(x) in the Godot Shader Language.

Function FUNC_ACOS = 4

Returns the arc-cosine of the parameter. Translates to acos(x) in the Godot Shader Language.

Function FUNC_ATAN = 5

Returns the arc-tangent of the parameter. Translates to atan(x) in the Godot Shader Language.

Function FUNC_SINH = 6

Returns the hyperbolic sine of the parameter. Translates to sinh(x) in the Godot Shader Language.

Function FUNC_COSH = 7

Returns the hyperbolic cosine of the parameter. Translates to cosh(x) in the Godot Shader Language.

Function FUNC_TANH = 8

Returns the hyperbolic tangent of the parameter. Translates to tanh(x) in the Godot Shader Language.

Function FUNC_LOG = 9

Returns the natural logarithm of the parameter. Translates to log(x) in the Godot Shader Language.

Function FUNC_EXP = 10

Returns the natural exponentiation of the parameter. Translates to exp(x) in the Godot Shader Language.

Function FUNC_SQRT = 11

Returns the square root of the parameter. Translates to sqrt(x) in the Godot Shader Language.

Function FUNC_ABS = 12

Returns the absolute value of the parameter. Translates to abs(x) in the Godot Shader Language.

Function FUNC_SIGN = 13

Extracts the sign of the parameter. Translates to sign(x) in the Godot Shader Language.

Function FUNC_FLOOR = 14

Finds the nearest integer less than or equal to the parameter. Translates to floor(x) in the Godot Shader Language.

Function FUNC_ROUND = 15

Finds the nearest integer to the parameter. Translates to round(x) in the Godot Shader Language.

Function FUNC_CEIL = 16

Finds the nearest integer that is greater than or equal to the parameter. Translates to ceil(x) in the Godot Shader Language.

Function FUNC_FRACT = 17

Computes the fractional part of the argument. Translates to fract(x) in the Godot Shader Language.

Function FUNC_SATURATE = 18

Clamps the value between 0.0 and 1.0 using min(max(x, 0.0), 1.0).

Function FUNC_NEGATE = 19

Negates the x using -(x).

Function FUNC_ACOSH = 20

Returns the arc-hyperbolic-cosine of the parameter. Translates to acosh(x) in the Godot Shader Language.

Function FUNC_ASINH = 21

Returns the arc-hyperbolic-sine of the parameter. Translates to asinh(x) in the Godot Shader Language.

Function FUNC_ATANH = 22

Returns the arc-hyperbolic-tangent of the parameter. Translates to atanh(x) in the Godot Shader Language.

Function FUNC_DEGREES = 23

Convert a quantity in radians to degrees. Translates to degrees(x) in the Godot Shader Language.

Function FUNC_EXP2 = 24

Returns 2 raised by the power of the parameter. Translates to exp2(x) in the Godot Shader Language.

Function FUNC_INVERSE_SQRT = 25

Returns the inverse of the square root of the parameter. Translates to inversesqrt(x) in the Godot Shader Language.

Function FUNC_LOG2 = 26

Returns the base 2 logarithm of the parameter. Translates to log2(x) in the Godot Shader Language.

Function FUNC_RADIANS = 27

Convert a quantity in degrees to radians. Translates to radians(x) in the Godot Shader Language.

Function FUNC_RECIPROCAL = 28

Finds reciprocal value of dividing 1 by x (i.e. 1 / x).

Function FUNC_ROUNDEVEN = 29

Finds the nearest even integer to the parameter. Translates to roundEven(x) in the Godot Shader Language.

Function FUNC_TRUNC = 30

Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x. Translates to trunc(x) in the Godot Shader Language.

Function FUNC_ONEMINUS = 31

Subtracts scalar x from 1 (i.e. 1 - x).

Function FUNC_MAX = 32

Represents the size of the Function enum.


Property Descriptions

Function function = 13

A function to be applied to the scalar. See Function for options.