Up to date
This page is up to date for Godot 4.1
. If you still find outdated information, please open an issue.
Navigation
- 2D Navigation Overview
- 3D Navigation Overview
- Using NavigationServer
- Using NavigationMaps
- Using NavigationRegions
- Using NavigationMeshes
- Using NavigationPaths
- Using NavigationPathQueryObjects
- Using NavigationAgents
- Using NavigationObstacles
- Using NavigationLinks
- Using NavigationLayers
- Navigation Debug Tools
- Connecting NavigationMeshes
- Support different actor types
- Support different actor locomotion
- Support different actor area access
- Optimizing Navigation Performance