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NavigationPolygon
Inherits: Resource < RefCounted < Object
A navigation polygon that defines traversable areas and obstacles.
Description
There are two ways to create polygons. Either by using the add_outline method, or using the add_polygon method.
Using add_outline:
GDScriptC#
var polygon = NavigationPolygon.new()
var outline = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
polygon.add_outline(outline)
polygon.make_polygons_from_outlines()
$NavigationRegion2D.navigation_polygon = polygon
var polygon = new NavigationPolygon();
var outline = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) };
polygon.AddOutline(outline);
polygon.MakePolygonsFromOutlines();
GetNode<NavigationRegion2D>("NavigationRegion2D").NavigationPolygon = polygon;
Using add_polygon and indices of the vertices array.
GDScriptC#
var polygon = NavigationPolygon.new()
var vertices = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
polygon.vertices = vertices
var indices = PackedInt32Array([0, 1, 2, 3])
polygon.add_polygon(indices)
$NavigationRegion2D.navigation_polygon = polygon
var polygon = new NavigationPolygon();
var vertices = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) };
polygon.Vertices = vertices;
var indices = new int[] { 0, 1, 2, 3 };
polygon.AddPolygon(indices);
GetNode<NavigationRegion2D>("NavigationRegion2D").NavigationPolygon = polygon;
Tutorials
Properties
|
Methods
void | add_outline ( PackedVector2Array outline ) |
void | add_outline_at_index ( PackedVector2Array outline, int index ) |
void | add_polygon ( PackedInt32Array polygon ) |
void | clear_outlines ( ) |
void | clear_polygons ( ) |
get_outline ( int idx ) const | |
get_outline_count ( ) const | |
get_polygon ( int idx ) | |
get_polygon_count ( ) const | |
get_vertices ( ) const | |
void | |
void | remove_outline ( int idx ) |
void | set_outline ( int idx, PackedVector2Array outline ) |
void | set_vertices ( PackedVector2Array vertices ) |
Property Descriptions
float cell_size = 1.0
The cell size used to rasterize the navigation mesh vertices. Must match with the cell size on the navigation map.
Method Descriptions
void add_outline ( PackedVector2Array outline )
Appends a PackedVector2Array that contains the vertices of an outline to the internal array that contains all the outlines. You have to call make_polygons_from_outlines in order for this array to be converted to polygons that the engine will use.
void add_outline_at_index ( PackedVector2Array outline, int index )
Adds a PackedVector2Array that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position. You have to call make_polygons_from_outlines in order for this array to be converted to polygons that the engine will use.
void add_polygon ( PackedInt32Array polygon )
Adds a polygon using the indices of the vertices you get when calling get_vertices.
void clear_outlines ( )
Clears the array of the outlines, but it doesn’t clear the vertices and the polygons that were created by them.
void clear_polygons ( )
Clears the array of polygons, but it doesn’t clear the array of outlines and vertices.
NavigationMesh get_navigation_mesh ( )
Returns the NavigationMesh resulting from this navigation polygon. This navigation mesh can be used to update the navigation mesh of a region with the NavigationServer3D.region_set_navigation_mesh API directly (as 2D uses the 3D server behind the scene).
PackedVector2Array get_outline ( int idx ) const
Returns a PackedVector2Array containing the vertices of an outline that was created in the editor or by script.
int get_outline_count ( ) const
Returns the number of outlines that were created in the editor or by script.
PackedInt32Array get_polygon ( int idx )
Returns a PackedInt32Array containing the indices of the vertices of a created polygon.
int get_polygon_count ( ) const
Returns the count of all polygons.
PackedVector2Array get_vertices ( ) const
Returns a PackedVector2Array containing all the vertices being used to create the polygons.
void make_polygons_from_outlines ( )
Creates polygons from the outlines added in the editor or by script.
void remove_outline ( int idx )
Removes an outline created in the editor or by script. You have to call make_polygons_from_outlines for the polygons to update.
void set_outline ( int idx, PackedVector2Array outline )
Changes an outline created in the editor or by script. You have to call make_polygons_from_outlines for the polygons to update.
void set_vertices ( PackedVector2Array vertices )
Sets the vertices that can be then indexed to create polygons with the add_polygon method.