Up to date
This page is up to date for Godot 4.1
. If you still find outdated information, please open an issue.
RDShaderFile
Inherits: Resource < RefCounted < Object
Compiled shader file in SPIR-V form (used by RenderingDevice). Not to be confused with Godot’s own Shader.
Description
Compiled shader file in SPIR-V form.
See also RDShaderSource. RDShaderFile is only meant to be used with the RenderingDevice API. It should not be confused with Godot’s own Shader resource, which is what Godot’s various nodes use for high-level shader programming.
Properties
|
Methods
get_spirv ( StringName version=&”” ) const | |
get_version_list ( ) const | |
void | set_bytecode ( RDShaderSPIRV bytecode, StringName version=&”” ) |
Property Descriptions
String base_error = ""
The base compilation error message, which indicates errors not related to a specific shader stage if non-empty. If empty, shader compilation is not necessarily successful (check RDShaderSPIRV‘s error message members).
Method Descriptions
RDShaderSPIRV get_spirv ( StringName version=&”” ) const
Returns the SPIR-V intermediate representation for the specified shader version
.
StringName[] get_version_list ( ) const
Returns the list of compiled versions for this shader.
void set_bytecode ( RDShaderSPIRV bytecode, StringName version=&”” )
Sets the SPIR-V bytecode
that will be compiled for the specified version
.