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VisibleOnScreenNotifier3D
Inherits: VisualInstance3D < Node3D < Node < Object
Inherited By: VisibleOnScreenEnabler3D
Detects approximately when the node is visible on screen.
Description
The VisibleOnScreenNotifier3D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a Camera3D‘s view.
If you want nodes to be disabled automatically when they exit the screen, use VisibleOnScreenEnabler3D instead.
Note: VisibleOnScreenNotifier3D uses the render culling code to determine whether it’s visible on screen, which also means that its Node3D.visible must be true
to work correctly.
Properties
|
Methods
is_on_screen ( ) const |
Signals
screen_entered ( )
Emitted when the VisibleOnScreenNotifier3D enters the screen.
screen_exited ( )
Emitted when the VisibleOnScreenNotifier3D exits the screen.
Property Descriptions
AABB aabb = AABB(-1, -1, -1, 2, 2, 2)
The VisibleOnScreenNotifier3D’s bounding box.
Method Descriptions
bool is_on_screen ( ) const
If true
, the bounding box is on the screen.
Note: It takes one frame for the node’s visibility to be assessed once added to the scene tree, so this method will return false
right after it is instantiated, even if it will be on screen in the draw pass.