Up to date
This page is up to date for Godot 4.1
. If you still find outdated information, please open an issue.
VisualShaderNodeVectorOp
Inherits: VisualShaderNodeVectorBase < VisualShaderNode < Resource < RefCounted < Object
A vector operator to be used within the visual shader graph.
Description
A visual shader node for use of vector operators. Operates on vector a
and vector b
.
Properties
|
Enumerations
enum Operator:
Operator OP_ADD = 0
Adds two vectors.
Operator OP_SUB = 1
Subtracts a vector from a vector.
Operator OP_MUL = 2
Multiplies two vectors.
Operator OP_DIV = 3
Divides vector by vector.
Operator OP_MOD = 4
Returns the remainder of the two vectors.
Operator OP_POW = 5
Returns the value of the first parameter raised to the power of the second, for each component of the vectors.
Operator OP_MAX = 6
Returns the greater of two values, for each component of the vectors.
Operator OP_MIN = 7
Returns the lesser of two values, for each component of the vectors.
Operator OP_CROSS = 8
Calculates the cross product of two vectors.
Operator OP_ATAN2 = 9
Returns the arc-tangent of the parameters.
Operator OP_REFLECT = 10
Returns the vector that points in the direction of reflection. a
is incident vector and b
is the normal vector.
Operator OP_STEP = 11
Vector step operator. Returns 0.0
if a
is smaller than b
and 1.0
otherwise.
Operator OP_ENUM_SIZE = 12
Represents the size of the Operator enum.
Property Descriptions
Operator operator = 0
The operator to be used. See Operator for options.