Up to date
This page is up to date for Godot 4.0
. If you still find outdated information, please open an issue.
AudioStreamRandomizer
Inherits: AudioStream < Resource < RefCounted < Object
Wraps a pool of audio streams with pitch and volume shifting.
Description
Picks a random AudioStream from the pool, depending on the playback mode, and applies random pitch shifting and volume shifting during playback.
Properties
| ||
| ||
| ||
|
Methods
void | add_stream ( int index, AudioStream stream, float weight=1.0 ) |
get_stream ( int index ) const | |
get_stream_probability_weight ( int index ) const | |
void | move_stream ( int index_from, int index_to ) |
void | remove_stream ( int index ) |
void | set_stream ( int index, AudioStream stream ) |
void | set_stream_probability_weight ( int index, float weight ) |
Enumerations
enum PlaybackMode:
PlaybackMode PLAYBACK_RANDOM_NO_REPEATS = 0
Pick a stream at random according to the probability weights chosen for each stream, but avoid playing the same stream twice in a row whenever possible. If only 1 sound is present in the pool, the same sound will always play, effectively allowing repeats to occur.
PlaybackMode PLAYBACK_RANDOM = 1
Pick a stream at random according to the probability weights chosen for each stream. If only 1 sound is present in the pool, the same sound will always play.
PlaybackMode PLAYBACK_SEQUENTIAL = 2
Play streams in the order they appear in the stream pool. If only 1 sound is present in the pool, the same sound will always play.
Property Descriptions
PlaybackMode playback_mode = 0
void set_playback_mode ( PlaybackMode value )
PlaybackMode get_playback_mode ( )
Controls how this AudioStreamRandomizer picks which AudioStream to play next.
float random_pitch = 1.1
The intensity of random pitch variation. A value of 1 means no variation.
float random_volume_offset_db = 5.0
The intensity of random volume variation. A value of 0 means no variation.
int streams_count = 0
The number of streams in the stream pool.
Method Descriptions
void add_stream ( int index, AudioStream stream, float weight=1.0 )
Insert a stream at the specified index. If the index is less than zero, the insertion occurs at the end of the underlying pool.
AudioStream get_stream ( int index ) const
Returns the stream at the specified index.
float get_stream_probability_weight ( int index ) const
Returns the probability weight associated with the stream at the given index.
void move_stream ( int index_from, int index_to )
Move a stream from one index to another.
void remove_stream ( int index )
Remove the stream at the specified index.
void set_stream ( int index, AudioStream stream )
Set the AudioStream at the specified index.
void set_stream_probability_weight ( int index, float weight )
Set the probability weight of the stream at the specified index. The higher this value, the more likely that the randomizer will choose this stream during random playback modes.