Up to date
This page is up to date for Godot 4.0
. If you still find outdated information, please open an issue.
EditorResourcePreviewGenerator
Inherits: RefCounted < Object
Custom generator of previews.
Description
Custom code to generate previews. Please check file_dialog/thumbnail_size
in EditorSettings to find out the right size to do previews at.
Methods
_can_generate_small_preview ( ) virtual const | |
_generate ( Resource resource, Vector2i size ) virtual const | |
_generate_from_path ( String path, Vector2i size ) virtual const | |
_generate_small_preview_automatically ( ) virtual const | |
Method Descriptions
bool _can_generate_small_preview ( ) virtual const
If this function returns true
, the generator will call _generate or _generate_from_path for small previews as well.
By default, it returns false
.
Texture2D _generate ( Resource resource, Vector2i size ) virtual const
Generate a preview from a given resource with the specified size. This must always be implemented.
Returning an empty texture is an OK way to fail and let another generator take care.
Care must be taken because this function is always called from a thread (not the main thread).
Texture2D _generate_from_path ( String path, Vector2i size ) virtual const
Generate a preview directly from a path with the specified size. Implementing this is optional, as default code will load and call _generate.
Returning an empty texture is an OK way to fail and let another generator take care.
Care must be taken because this function is always called from a thread (not the main thread).
bool _generate_small_preview_automatically ( ) virtual const
If this function returns true
, the generator will automatically generate the small previews from the normal preview texture generated by the methods _generate or _generate_from_path.
By default, it returns false
.
bool _handles ( String type ) virtual const
Returns true
if your generator supports the resource of type type
.