Work in progress
The content of this page was not yet updated for Godot 4.0
and may be outdated. If you know how to improve this page or you can confirm that it’s up to date, feel free to open a pull request.
Using an external text editor
This page explains how to code using an external text editor.
Godot can be used with an external text editor, such as Sublime Text or Visual Studio Code. Browse to the relevant editor settings: Editor -> Editor Settings -> Text Editor -> External
There are two fields: the executable path and command-line flags. The flags allow you to integrate the editor with Godot, passing it the file path to open and other relevant arguments. Godot will replace the following placeholders in the flags string:
Field in Exec Flags | Is replaced with |
---|---|
| The absolute path to the project directory |
| The absolute path to the file |
| The column number of the error |
| The line number of the error |
Some example Exec Flags for various editors include:
Editor | Exec Flags |
---|---|
Geany/Kate |
|
Atom |
|
JetBrains Rider |
|
Visual Studio Code |
|
Vim (gVim) |
|
Emacs |
|
Sublime Text |
|
Note
For Visual Studio Code on Windows, you will have to point to the code.cmd
file. For Emacs, you can call emacsclient
instead of emacs
if you use the server mode.
Using External Editor in Debugger
Using external editor in debugger is determined by a separate option in settings. For details see Script editor debug tools and options.
Official editor plugins
We have official plugins for the following code editors: