Up to date
This page is up to date for Godot 4.0
. If you still find outdated information, please open an issue.
CapsuleShape3D
Inherits: Shape3D < Resource < RefCounted < Object
Capsule shape resource for 3D collisions.
Description
3D capsule shape to be added as a direct child of a PhysicsBody3D or Area3D using a CollisionShape3D node. In 3D, a capsule is a cylinder shape with hemispheres at both ends.
Performance: Being a primitive collision shape, CapsuleShape3D is fast to check collisions against (though not as fast as SphereShape3D). CapsuleShape3D is cheaper to check collisions against compared to CylinderShape3D.
Tutorials
Properties
| ||
|
Property Descriptions
float height = 2.0
The capsule’s height.
float radius = 0.5
The capsule’s radius.