Up to date
This page is up to date for Godot 4.0
. If you still find outdated information, please open an issue.
Building from source
- Getting the source
- Introduction to the buildsystem
- Compiling for Windows
- Compiling for Linux, *BSD
- Compiling for macOS
- Compiling for Android
- Compiling for iOS
- Cross-compiling for iOS on Linux
- Compiling for Universal Windows Platform
- Compiling for the Web
- Compiling with .NET
- Optimizing a build for size
- Compiling with PCK encryption key