Up to date
This page is up to date for Godot 4.0
. If you still find outdated information, please open an issue.
TextMesh
Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object
Generate an PrimitiveMesh from the text.
Description
Generate an PrimitiveMesh from the text.
TextMesh can be generated only when using dynamic fonts with vector glyph contours. Bitmap fonts (including bitmap data in the TrueType/OpenType containers, like color emoji fonts) are not supported.
The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the height for the front face, 40% for the back face, 10% for the outer edges and 10% for the inner edges.
Properties
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
|
Property Descriptions
AutowrapMode autowrap_mode = 0
void set_autowrap_mode ( AutowrapMode value )
AutowrapMode get_autowrap_mode ( )
If set to something other than TextServer.AUTOWRAP_OFF, the text gets wrapped inside the node’s bounding rectangle. If you resize the node, it will change its height automatically to show all the text. To see how each mode behaves, see AutowrapMode.
float curve_step = 0.5
Step (in pixels) used to approximate Bézier curves.
float depth = 0.05
Depths of the mesh, if set to 0.0
only front surface, is generated, and UV layout is changed to use full texture for the front face only.
Font font
Font configuration used to display text.
int font_size = 16
Font size of the TextMesh‘s text.
HorizontalAlignment horizontal_alignment = 1
void set_horizontal_alignment ( HorizontalAlignment value )
HorizontalAlignment get_horizontal_alignment ( )
Controls the text’s horizontal alignment. Supports left, center, right, and fill, or justify. Set it to one of the HorizontalAlignment constants.
String language = ""
Language code used for text shaping algorithms, if left empty current locale is used instead.
float line_spacing = 0.0
Vertical space between lines in multiline TextMesh.
Vector2 offset = Vector2(0, 0)
The text drawing offset (in pixels).
float pixel_size = 0.01
The size of one pixel’s width on the text to scale it in 3D.
StructuredTextParser structured_text_bidi_override = 0
void set_structured_text_bidi_override ( StructuredTextParser value )
StructuredTextParser get_structured_text_bidi_override ( )
Set BiDi algorithm override for the structured text.
Array structured_text_bidi_override_options = []
void set_structured_text_bidi_override_options ( Array value )
Array get_structured_text_bidi_override_options ( )
Set additional options for BiDi override.
String text = ""
The text to generate mesh from.
Direction text_direction = 0
Base text writing direction.
bool uppercase = false
If true
, all the text displays as UPPERCASE.
VerticalAlignment vertical_alignment = 1
void set_vertical_alignment ( VerticalAlignment value )
VerticalAlignment get_vertical_alignment ( )
Controls the text’s vertical alignment. Supports top, center, bottom. Set it to one of the VerticalAlignment constants.
float width = 500.0
Text width (in pixels), used for fill alignment.