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SeparationRayShape2D
Inherits: Shape2D < Resource < RefCounted < Object
Separation ray shape resource for 2D physics.
Description
2D separation ray shape to be added as a direct child of a PhysicsBody2D or Area2D using a CollisionShape2D node. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It’s often useful for characters.
Performance: Being a primitive collision shape, SeparationRayShape2D is fast to check collisions against.
Properties
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Property Descriptions
float length = 20.0
The ray’s length.
bool slide_on_slope = false
If false
(default), the shape always separates and returns a normal along its own direction.
If true
, the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.